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Encoding Architectural Designs as Iso-surface Tilesets for Participatory Sculpting of Massing Models

Savov, Anton ; Winkler, Roger ; Tessmann, Oliver
Hrsg.: Gengnagel, Christoph ; Baverel, Olivier ; Burry, Jane ; Ramsgaard Thomsen, Mette ; Weinzierl, Stefan (2020)
Encoding Architectural Designs as Iso-surface Tilesets for Participatory Sculpting of Massing Models.
Impact: Design With All Senses. Berlin
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

Developing participatory computational design systems for a wider professional community of architects is a key enabler to explore the benefits of massively-collaborative creative design search and discovery. In this paper we formulate three principles to increase the creative control of non-expert users when developing participatory computational design systems. We present an overview of four existing strategies for encoding design content into digital modeling environments and introduce a fifth one, assisted sculpting, that uses iso-surfacing and constraint-solving. Finally, we describe our technical implementation of an assisted sculpting digital environment with potential applications in creating massing models and schematic designs.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2020
Herausgeber: Gengnagel, Christoph ; Baverel, Olivier ; Burry, Jane ; Ramsgaard Thomsen, Mette ; Weinzierl, Stefan
Autor(en): Savov, Anton ; Winkler, Roger ; Tessmann, Oliver
Art des Eintrags: Bibliographie
Titel: Encoding Architectural Designs as Iso-surface Tilesets for Participatory Sculpting of Massing Models
Sprache: Englisch
Publikationsjahr: 2020
Ort: Cham
Verlag: Springer International Publishing
Veranstaltungstitel: Impact: Design With All Senses
Veranstaltungsort: Berlin
Kurzbeschreibung (Abstract):

Developing participatory computational design systems for a wider professional community of architects is a key enabler to explore the benefits of massively-collaborative creative design search and discovery. In this paper we formulate three principles to increase the creative control of non-expert users when developing participatory computational design systems. We present an overview of four existing strategies for encoding design content into digital modeling environments and introduce a fifth one, assisted sculpting, that uses iso-surfacing and constraint-solving. Finally, we describe our technical implementation of an assisted sculpting digital environment with potential applications in creating massing models and schematic designs.

Fachbereich(e)/-gebiet(e): 15 Fachbereich Architektur
15 Fachbereich Architektur > Fachgruppe B: Gestalten und Darstellen
15 Fachbereich Architektur > Fachgruppe B: Gestalten und Darstellen > Digitales Gestalten
Hinterlegungsdatum: 22 Okt 2019 05:34
Letzte Änderung: 22 Okt 2019 05:34
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