Stork, André (2015)
Visual Computing Challenges of Advanced Manufacturing and Industrie 4.0 : Guest Editor's Introduction.
In: IEEE Computer Graphics and Applications, 35 (2)
doi: 10.1109/MCG.2015.46
Artikel, Bibliographie
Kurzbeschreibung (Abstract)
Over the past few years, there has been a clear trend toward more individualized and customized products that require increasing flexibility in production. As a result of new manufacturing capabilities (such as 3D printing), socioeconomic trends, and the effects of the worldwide economic crisis in 2008/2009, the manufacturing industry recognized the need to make their production facilities as well as supply and logistic chains more flexible. Globally, this effort would also reinforce economies traditionally strong in engineering and manufacturing.
Typ des Eintrags: | Artikel |
---|---|
Erschienen: | 2015 |
Autor(en): | Stork, André |
Art des Eintrags: | Bibliographie |
Titel: | Visual Computing Challenges of Advanced Manufacturing and Industrie 4.0 : Guest Editor's Introduction |
Sprache: | Englisch |
Publikationsjahr: | 2015 |
Titel der Zeitschrift, Zeitung oder Schriftenreihe: | IEEE Computer Graphics and Applications |
Jahrgang/Volume einer Zeitschrift: | 35 |
(Heft-)Nummer: | 2 |
DOI: | 10.1109/MCG.2015.46 |
Kurzbeschreibung (Abstract): | Over the past few years, there has been a clear trend toward more individualized and customized products that require increasing flexibility in production. As a result of new manufacturing capabilities (such as 3D printing), socioeconomic trends, and the effects of the worldwide economic crisis in 2008/2009, the manufacturing industry recognized the need to make their production facilities as well as supply and logistic chains more flexible. Globally, this effort would also reinforce economies traditionally strong in engineering and manufacturing. |
Freie Schlagworte: | Business Field: Virtual engineering, Business Field: Visual decision support, Research Area: Human computer interaction (HCI), Research Area: Modeling (MOD), Visual computing, Computer graphics, Computer vision, Industrie 4.0, Cyber-physical equivalence, Manufacturing, Ergonomics, Human-robot interaction (HRI) |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme |
Hinterlegungsdatum: | 06 Mai 2019 10:06 |
Letzte Änderung: | 06 Mai 2019 10:06 |
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