Schwenk, Karsten ; Behr, Johannes ; Fellner, Dieter W. (2011)
CommonVolumeShader: Simple and Portable Specification of Volumetric Light Transport in X3D.
Proceedings Web3D 2011.
doi: 10.1145/2010425.2010432
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
Rendering volumetric phenomena with believable appearance can add tremendous realism to virtual scenes. We introduce the CommonVolumeShader node, an extension of the X3D standard which has been specifically designed for physically-based rendering of participating media. CommonVolumeShader allows content authors to specify optical properties in a concise and purely declarative way and can accurately capture the appearance of many volumetric phenomena. We demonstrate results with implementations for an interactive ray tracer and a rasterization-based pipeline.
Typ des Eintrags: | Konferenzveröffentlichung |
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Erschienen: | 2011 |
Autor(en): | Schwenk, Karsten ; Behr, Johannes ; Fellner, Dieter W. |
Art des Eintrags: | Bibliographie |
Titel: | CommonVolumeShader: Simple and Portable Specification of Volumetric Light Transport in X3D |
Sprache: | Englisch |
Publikationsjahr: | 2011 |
Verlag: | ACM Press, New York |
Veranstaltungstitel: | Proceedings Web3D 2011 |
DOI: | 10.1145/2010425.2010432 |
Kurzbeschreibung (Abstract): | Rendering volumetric phenomena with believable appearance can add tremendous realism to virtual scenes. We introduce the CommonVolumeShader node, an extension of the X3D standard which has been specifically designed for physically-based rendering of participating media. CommonVolumeShader allows content authors to specify optical properties in a concise and purely declarative way and can accurately capture the appearance of many volumetric phenomena. We demonstrate results with implementations for an interactive ray tracer and a rasterization-based pipeline. |
Freie Schlagworte: | Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Business Field: Virtual engineering, Research Area: Confluence of graphics and vision, Extensible 3D (X3D), Shading, Volume rendering |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme |
Hinterlegungsdatum: | 12 Nov 2018 11:16 |
Letzte Änderung: | 04 Feb 2022 12:40 |
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