Schwenk, Karsten ; Behr, Johannes ; Fellner, Dieter W. (2013)
Filtering Noise in Progressive Stochastic Ray Tracing : Four Optimizations to Improve Speed and Robustness.
In: The Visual Computer, 29 (5)
doi: 10.1007/s00371-012-0738-4
Artikel, Bibliographie
Kurzbeschreibung (Abstract)
We present an improved version of a state-of-the-art noise reduction technique for progressive stochastic rendering. Our additions make the method significantly faster at the cost of an acceptable loss in quality. Additionally, we improve the robustness of the method in the presence of difficult features like glossy reflection, caustics, and antialiased edges. We show with visual and numerical comparisons that our extensions improve the overall performance of the original approach and make it more broadly applicable.
Typ des Eintrags: | Artikel |
---|---|
Erschienen: | 2013 |
Autor(en): | Schwenk, Karsten ; Behr, Johannes ; Fellner, Dieter W. |
Art des Eintrags: | Bibliographie |
Titel: | Filtering Noise in Progressive Stochastic Ray Tracing : Four Optimizations to Improve Speed and Robustness |
Sprache: | Englisch |
Publikationsjahr: | 2013 |
Titel der Zeitschrift, Zeitung oder Schriftenreihe: | The Visual Computer |
Jahrgang/Volume einer Zeitschrift: | 29 |
(Heft-)Nummer: | 5 |
DOI: | 10.1007/s00371-012-0738-4 |
Kurzbeschreibung (Abstract): | We present an improved version of a state-of-the-art noise reduction technique for progressive stochastic rendering. Our additions make the method significantly faster at the cost of an acceptable loss in quality. Additionally, we improve the robustness of the method in the presence of difficult features like glossy reflection, caustics, and antialiased edges. We show with visual and numerical comparisons that our extensions improve the overall performance of the original approach and make it more broadly applicable. |
Freie Schlagworte: | Business Field: Visual decision support, Business Field: Virtual engineering, Research Area: Confluence of graphics and vision, Stochastic ray tracing, Noise reduction, Progressive rendering, Illumination, Filtering, 3D Rendering, Ray tracing |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme |
Hinterlegungsdatum: | 12 Nov 2018 11:16 |
Letzte Änderung: | 04 Feb 2022 12:40 |
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