Limper, Max ; Jung, Yvonne ; Behr, Johannes ; Sturm, Timo ; Franke, Tobias ; Schwenk, Karsten ; Kuijper, Arjan (2013)
Fast, Progressive Loading of Binary-Encoded Declarative-3D Web Content.
In: IEEE Computer Graphics and Applications, 33 (5)
doi: 10.1109/MCG.2013.52
Artikel, Bibliographie
Kurzbeschreibung (Abstract)
The encoding of scene-graph related structured data along with unstructured vertex data within the same descriptive elements of a scene is a major drawback of XML based model formats (such as X3D or Collada) and declarative 3D approaches. Web browsers have to download the complete scene before being able to further process the structure of the document. By introducing Sequential Image Geometry (SIG) containers and explicit binary containers we were able to overcome this limitation. They are wellaligned to buffer structures on the GPU, enabling fast decoding and GPU upload. We improve the image-based approach significantly and introduce a new method called Progressive Binary Geometry (PBG) which enables a simple yet highly progressive transmission of arbitrary mesh data.
Typ des Eintrags: | Artikel |
---|---|
Erschienen: | 2013 |
Autor(en): | Limper, Max ; Jung, Yvonne ; Behr, Johannes ; Sturm, Timo ; Franke, Tobias ; Schwenk, Karsten ; Kuijper, Arjan |
Art des Eintrags: | Bibliographie |
Titel: | Fast, Progressive Loading of Binary-Encoded Declarative-3D Web Content |
Sprache: | Englisch |
Publikationsjahr: | 2013 |
Titel der Zeitschrift, Zeitung oder Schriftenreihe: | IEEE Computer Graphics and Applications |
Jahrgang/Volume einer Zeitschrift: | 33 |
(Heft-)Nummer: | 5 |
DOI: | 10.1109/MCG.2013.52 |
Kurzbeschreibung (Abstract): | The encoding of scene-graph related structured data along with unstructured vertex data within the same descriptive elements of a scene is a major drawback of XML based model formats (such as X3D or Collada) and declarative 3D approaches. Web browsers have to download the complete scene before being able to further process the structure of the document. By introducing Sequential Image Geometry (SIG) containers and explicit binary containers we were able to overcome this limitation. They are wellaligned to buffer structures on the GPU, enabling fast decoding and GPU upload. We improve the image-based approach significantly and introduce a new method called Progressive Binary Geometry (PBG) which enables a simple yet highly progressive transmission of arbitrary mesh data. |
Freie Schlagworte: | Business Field: Virtual engineering, Business Field: Digital society, Extensible 3D (X3D), Declarative 3D, HTML5, WebGL, Document Object Model (DOM), Web integration, Mesh compression, Progressive meshes |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme |
Hinterlegungsdatum: | 12 Nov 2018 11:16 |
Letzte Änderung: | 12 Nov 2018 11:16 |
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