Limper, Max ; Wagner, Stefan ; Stein, Christian ; Jung, Yvonne ; Stork, André (2013)
Fast Delivery of 3D Web Content: A Case Study.
Proceedings Web3D 2013.
doi: 10.1145/2466533.2466536
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
Despite many advances in mesh compression methods within the past two decades, there is still no consensus about a standardized compact mesh encoding format for 3D Web applications. In order to facilitate the design of a future platform-independent solution, this paper investigates the crucial trade-off between compactness of the compressed representation and decompression time. Our case study evaluates different encoding formats, combined with various transmission bandwidths, using different client devices. Results indicate that good compression rates, and at the same time a fast decompression, can be achieved by exploiting existing browser features and by minimizing the complexity of operations that have to be performed inside the JavaScript layer. Our findings are summarized in concrete recommendations for future standards.
Typ des Eintrags: | Konferenzveröffentlichung |
---|---|
Erschienen: | 2013 |
Autor(en): | Limper, Max ; Wagner, Stefan ; Stein, Christian ; Jung, Yvonne ; Stork, André |
Art des Eintrags: | Bibliographie |
Titel: | Fast Delivery of 3D Web Content: A Case Study |
Sprache: | Englisch |
Publikationsjahr: | 2013 |
Verlag: | ACM Press, New York |
Veranstaltungstitel: | Proceedings Web3D 2013 |
DOI: | 10.1145/2466533.2466536 |
Kurzbeschreibung (Abstract): | Despite many advances in mesh compression methods within the past two decades, there is still no consensus about a standardized compact mesh encoding format for 3D Web applications. In order to facilitate the design of a future platform-independent solution, this paper investigates the crucial trade-off between compactness of the compressed representation and decompression time. Our case study evaluates different encoding formats, combined with various transmission bandwidths, using different client devices. Results indicate that good compression rates, and at the same time a fast decompression, can be achieved by exploiting existing browser features and by minimizing the complexity of operations that have to be performed inside the JavaScript layer. Our findings are summarized in concrete recommendations for future standards. |
Freie Schlagworte: | WebGL, Progressive meshes, Compression, 3D Formats |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme |
Hinterlegungsdatum: | 12 Nov 2018 11:16 |
Letzte Änderung: | 12 Nov 2018 11:16 |
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