Schwenk, Karsten ; Voss, Gerrit ; Behr, Johannes ; Jung, Yvonne ; Limper, Max ; Herzig, Pasquale ; Kuijper, Arjan (2013)
Extending a Distributed Virtual Reality System with Exchangeable Rendering Back-Ends.
In: The Visual Computer, 29 (10)
doi: 10.1007/s00371-013-0836-y
Artikel, Bibliographie
Kurzbeschreibung (Abstract)
We present an approach to integrate multiple rendering back-ends under a common application layer for distributed systems. The primary goal was to find a practical and nonintrusive way to use potentially very different renderers in heterogeneous computing environments without impairing their strengths and without burdening the back-ends or the application with details of the cluster environment. Our approach is based on a mediator layer that handles multithreading, clustering, and the synchronization between the application's and the back-end's scene. We analyze the proposed approach with an implementation for a state-of-the- art distributed VR/AR system. In particular, we present two case studies and an example application.
Typ des Eintrags: | Artikel |
---|---|
Erschienen: | 2013 |
Autor(en): | Schwenk, Karsten ; Voss, Gerrit ; Behr, Johannes ; Jung, Yvonne ; Limper, Max ; Herzig, Pasquale ; Kuijper, Arjan |
Art des Eintrags: | Bibliographie |
Titel: | Extending a Distributed Virtual Reality System with Exchangeable Rendering Back-Ends |
Sprache: | Englisch |
Publikationsjahr: | 2013 |
Titel der Zeitschrift, Zeitung oder Schriftenreihe: | The Visual Computer |
Jahrgang/Volume einer Zeitschrift: | 29 |
(Heft-)Nummer: | 10 |
DOI: | 10.1007/s00371-013-0836-y |
Kurzbeschreibung (Abstract): | We present an approach to integrate multiple rendering back-ends under a common application layer for distributed systems. The primary goal was to find a practical and nonintrusive way to use potentially very different renderers in heterogeneous computing environments without impairing their strengths and without burdening the back-ends or the application with details of the cluster environment. Our approach is based on a mediator layer that handles multithreading, clustering, and the synchronization between the application's and the back-end's scene. We analyze the proposed approach with an implementation for a state-of-the- art distributed VR/AR system. In particular, we present two case studies and an example application. |
Freie Schlagworte: | Distributed network graphics, Virtual reality (VR) |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme |
Hinterlegungsdatum: | 12 Nov 2018 11:16 |
Letzte Änderung: | 12 Nov 2018 11:16 |
PPN: | |
Export: | |
Suche nach Titel in: | TUfind oder in Google |
Frage zum Eintrag |
Optionen (nur für Redakteure)
Redaktionelle Details anzeigen |