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Extending a Distributed Virtual Reality System with Exchangeable Rendering Back-Ends

Schwenk, Karsten ; Voss, Gerrit ; Behr, Johannes ; Jung, Yvonne ; Limper, Max ; Herzig, Pasquale ; Kuijper, Arjan (2013)
Extending a Distributed Virtual Reality System with Exchangeable Rendering Back-Ends.
In: The Visual Computer, 29 (10)
doi: 10.1007/s00371-013-0836-y
Artikel, Bibliographie

Kurzbeschreibung (Abstract)

We present an approach to integrate multiple rendering back-ends under a common application layer for distributed systems. The primary goal was to find a practical and nonintrusive way to use potentially very different renderers in heterogeneous computing environments without impairing their strengths and without burdening the back-ends or the application with details of the cluster environment. Our approach is based on a mediator layer that handles multithreading, clustering, and the synchronization between the application's and the back-end's scene. We analyze the proposed approach with an implementation for a state-of-the- art distributed VR/AR system. In particular, we present two case studies and an example application.

Typ des Eintrags: Artikel
Erschienen: 2013
Autor(en): Schwenk, Karsten ; Voss, Gerrit ; Behr, Johannes ; Jung, Yvonne ; Limper, Max ; Herzig, Pasquale ; Kuijper, Arjan
Art des Eintrags: Bibliographie
Titel: Extending a Distributed Virtual Reality System with Exchangeable Rendering Back-Ends
Sprache: Englisch
Publikationsjahr: 2013
Titel der Zeitschrift, Zeitung oder Schriftenreihe: The Visual Computer
Jahrgang/Volume einer Zeitschrift: 29
(Heft-)Nummer: 10
DOI: 10.1007/s00371-013-0836-y
Kurzbeschreibung (Abstract):

We present an approach to integrate multiple rendering back-ends under a common application layer for distributed systems. The primary goal was to find a practical and nonintrusive way to use potentially very different renderers in heterogeneous computing environments without impairing their strengths and without burdening the back-ends or the application with details of the cluster environment. Our approach is based on a mediator layer that handles multithreading, clustering, and the synchronization between the application's and the back-end's scene. We analyze the proposed approach with an implementation for a state-of-the- art distributed VR/AR system. In particular, we present two case studies and an example application.

Freie Schlagworte: Distributed network graphics, Virtual reality (VR)
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 12 Nov 2018 11:16
Letzte Änderung: 12 Nov 2018 11:16
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