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The Potential of 3D Internet in the Cultural Heritage Domain

Santos, Pedro ; Peña Serna, Sebastian ; Stork, André ; Fellner, Dieter W. (2014)
The Potential of 3D Internet in the Cultural Heritage Domain.
doi: 10.1007/978-3-662-44630-0_5
Buchkapitel, Bibliographie

Kurzbeschreibung (Abstract)

Europe is rich in cultural heritage but unfortunately much of the tens of millions of artifacts remain in archives. Many of these resources have been collected to preserve our history and to understand their historical context. Nevertheless, CH institutions are neither able to document all the collected resources nor to exhibit them. Additionally, many of these CH resources are unique, and will be on public display only occasionally. Hence, access to and engagement with this kind of cultural resources is important for European culture and the legacy of future generations. However, the technology needed to economically mass digitize and annotate 3D artifacts in analogy to the digitization and annotation of books and paintings has yet to be developed. Likewise approaches to semantic enrichment and storage of 3D models along with meta-data are just emerging. This paper presents challenges and trends to overcome the latter issues and demonstrates latest developments for annotation of 3D artifacts and their subsequent export to Europeana, the European digital library, for integrated, interactive 3D visualization within regular web browsers taking advantage of technologies such as WebGl and X3D.

Typ des Eintrags: Buchkapitel
Erschienen: 2014
Autor(en): Santos, Pedro ; Peña Serna, Sebastian ; Stork, André ; Fellner, Dieter W.
Art des Eintrags: Bibliographie
Titel: The Potential of 3D Internet in the Cultural Heritage Domain
Sprache: Englisch
Publikationsjahr: 2014
Verlag: Springer, Berlin, Heidelberg, New York
Reihe: Lecture Notes in Computer Science (LNCS); 8355
DOI: 10.1007/978-3-662-44630-0_5
Kurzbeschreibung (Abstract):

Europe is rich in cultural heritage but unfortunately much of the tens of millions of artifacts remain in archives. Many of these resources have been collected to preserve our history and to understand their historical context. Nevertheless, CH institutions are neither able to document all the collected resources nor to exhibit them. Additionally, many of these CH resources are unique, and will be on public display only occasionally. Hence, access to and engagement with this kind of cultural resources is important for European culture and the legacy of future generations. However, the technology needed to economically mass digitize and annotate 3D artifacts in analogy to the digitization and annotation of books and paintings has yet to be developed. Likewise approaches to semantic enrichment and storage of 3D models along with meta-data are just emerging. This paper presents challenges and trends to overcome the latter issues and demonstrates latest developments for annotation of 3D artifacts and their subsequent export to Europeana, the European digital library, for integrated, interactive 3D visualization within regular web browsers taking advantage of technologies such as WebGl and X3D.

Freie Schlagworte: Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Business Field: Digital society, Research Area: Computer vision (CV), Research Area: Computer graphics (CG), Cultural heritage, 3D Reconstruction, Photorealistic rendering, 3D Digitization, Virtual replicas
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 12 Nov 2018 11:16
Letzte Änderung: 04 Feb 2022 12:39
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