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CultLab3D - On the Verge of 3D Mass Digitization

Santos, Pedro ; Ritz, Martin ; Tausch, Reimar ; Schmedt, Hendrik ; Monroy Rodriguez, Rafael ; Stefano, Antonio ; Posniak, Oliver ; Fuhrmann, Constanze ; Fellner, Dieter W. (2014)
CultLab3D - On the Verge of 3D Mass Digitization.
GCH 2014.
doi: 10.2312/gch.20141305
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

Acquisition of 3D geometry, texture and optical material properties of real objects still consumes a considerable amount of time, and forces humans to dedicate their full attention to this process. We propose CultLab3D, an automatic modular 3D digitization pipeline, aiming for efficient mass digitization of 3D geometry, texture, and optical material properties. CultLab3D requires minimal human intervention and reduces processing time to a fraction of today's efforts for manual digitization. The final step in our digitization workflow involves the integration of the digital object into enduring 3D Cultural Heritage Collections together with the available semantic information related to the object. In addition, a software tool facilitates virtual, location-independent analysis and publication of the virtual surrogates of the objects, and encourages collaboration between scientists all around the world. The pipeline is designed in a modular fashion and allows for further extensions to incorporate newer technologies. For instance, by switching scanning heads, it is possible to acquire coarser or more refined 3D geometry.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2014
Autor(en): Santos, Pedro ; Ritz, Martin ; Tausch, Reimar ; Schmedt, Hendrik ; Monroy Rodriguez, Rafael ; Stefano, Antonio ; Posniak, Oliver ; Fuhrmann, Constanze ; Fellner, Dieter W.
Art des Eintrags: Bibliographie
Titel: CultLab3D - On the Verge of 3D Mass Digitization
Sprache: Englisch
Publikationsjahr: 2014
Verlag: Eurographics Association, Goslar
Veranstaltungstitel: GCH 2014
DOI: 10.2312/gch.20141305
Kurzbeschreibung (Abstract):

Acquisition of 3D geometry, texture and optical material properties of real objects still consumes a considerable amount of time, and forces humans to dedicate their full attention to this process. We propose CultLab3D, an automatic modular 3D digitization pipeline, aiming for efficient mass digitization of 3D geometry, texture, and optical material properties. CultLab3D requires minimal human intervention and reduces processing time to a fraction of today's efforts for manual digitization. The final step in our digitization workflow involves the integration of the digital object into enduring 3D Cultural Heritage Collections together with the available semantic information related to the object. In addition, a software tool facilitates virtual, location-independent analysis and publication of the virtual surrogates of the objects, and encourages collaboration between scientists all around the world. The pipeline is designed in a modular fashion and allows for further extensions to incorporate newer technologies. For instance, by switching scanning heads, it is possible to acquire coarser or more refined 3D geometry.

Freie Schlagworte: Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Business Field: Digital society, Research Area: Computer graphics (CG), Research Area: Computer vision (CV), Computer vision, Digitization and image capture, Imaging geometry, Reflectance, Image processing, 3D Scanning, Cultural heritage, Computer graphics
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 12 Nov 2018 11:16
Letzte Änderung: 04 Feb 2022 12:39
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