Matviienko, Andrii ; Müller, Florian ; Schmitz, Martin ; Fendrich, Marco ; Mühlhäuser, Max (2022)
SkyPort: Investigating 3D Teleportation Methods in Virtual Environments.
CHI '22: CHI Conference on Human Factors in Computing Systems. New Orleans, USA (29.04.2022-05.05.2022)
doi: 10.1145/3491102.3501983
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
Teleportation has become the de facto standard of locomotion in Virtual Reality (VR) environments. However, teleportation with parabolic and linear target aiming methods is restricted to horizontal 2D planes and it is unknown how they transfer to the 3D space. In this paper, we propose six 3D teleportation methods in virtual environments based on the combination of two existing aiming methods (linear and parabolic) and three types of transitioning to a target (instant, interpolated and continuous). To investigate the performance of the proposed teleportation methods, we conducted a controlled lab experiment (N = 24) with a mid-air coin collection task to assess accuracy, efciency and VR sickness. We discovered that the linear aiming method leads to faster and more accurate target selection. Moreover, a combination of linear aiming and instant transitioning leads to the highest efciency and accuracy without increasing VR sickness.
Typ des Eintrags: | Konferenzveröffentlichung |
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Erschienen: | 2022 |
Autor(en): | Matviienko, Andrii ; Müller, Florian ; Schmitz, Martin ; Fendrich, Marco ; Mühlhäuser, Max |
Art des Eintrags: | Bibliographie |
Titel: | SkyPort: Investigating 3D Teleportation Methods in Virtual Environments |
Sprache: | Englisch |
Publikationsjahr: | 29 April 2022 |
Verlag: | ACM |
Buchtitel: | CHI'22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems |
Veranstaltungstitel: | CHI '22: CHI Conference on Human Factors in Computing Systems |
Veranstaltungsort: | New Orleans, USA |
Veranstaltungsdatum: | 29.04.2022-05.05.2022 |
DOI: | 10.1145/3491102.3501983 |
Kurzbeschreibung (Abstract): | Teleportation has become the de facto standard of locomotion in Virtual Reality (VR) environments. However, teleportation with parabolic and linear target aiming methods is restricted to horizontal 2D planes and it is unknown how they transfer to the 3D space. In this paper, we propose six 3D teleportation methods in virtual environments based on the combination of two existing aiming methods (linear and parabolic) and three types of transitioning to a target (instant, interpolated and continuous). To investigate the performance of the proposed teleportation methods, we conducted a controlled lab experiment (N = 24) with a mid-air coin collection task to assess accuracy, efciency and VR sickness. We discovered that the linear aiming method leads to faster and more accurate target selection. Moreover, a combination of linear aiming and instant transitioning leads to the highest efciency and accuracy without increasing VR sickness. |
Freie Schlagworte: | virtual reality, teleportation, locomotion, virtual environments, emergenCITY, emergenCITY_INF |
Zusätzliche Informationen: | Honorable Mention; Art.No.: 516 |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Telekooperation LOEWE LOEWE > LOEWE-Zentren LOEWE > LOEWE-Zentren > emergenCITY |
Hinterlegungsdatum: | 23 Jun 2022 08:56 |
Letzte Änderung: | 19 Jan 2024 19:18 |
PPN: | 50216011X |
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