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Message-based Object-oriented Interaction Modeling

Breen, David E. ; Kühn, Volker (1989)
Message-based Object-oriented Interaction Modeling.
Eurographics '89. Proceedings.
Conference or Workshop Item, Bibliographie

Abstract

This paper describes a message-based object-oriented tool for exploring mathematically-based interactions which produce complex motions for computer animation. The tool has been implemented as an object in the object-oriented computer animation system The Clockworks. It supports the definition of complex interactions between geometric objects through the specification of messages to the interacting objects. Our approach is general, flexible and powerful. The tool itself is not hardcoded to a particular application. It simply sends the messages specifies by the user. Messages are specified as strings which may be stored, modified and interpreted. Since the tool is part of the Clockworks it may utilize many of the powerful features of the system, including data structuring, mathematical, geometric modeling, and rendering objects. The tool has been used to explore a general spring and mass model, and the response of objects in a vector field.(AGD)

Item Type: Conference or Workshop Item
Erschienen: 1989
Creators: Breen, David E. ; Kühn, Volker
Type of entry: Bibliographie
Title: Message-based Object-oriented Interaction Modeling
Language: German
Date: 1989
Publisher: North-Holland, Amsterdam; New York
Event Title: Eurographics '89. Proceedings
Abstract:

This paper describes a message-based object-oriented tool for exploring mathematically-based interactions which produce complex motions for computer animation. The tool has been implemented as an object in the object-oriented computer animation system The Clockworks. It supports the definition of complex interactions between geometric objects through the specification of messages to the interacting objects. Our approach is general, flexible and powerful. The tool itself is not hardcoded to a particular application. It simply sends the messages specifies by the user. Messages are specified as strings which may be stored, modified and interpreted. Since the tool is part of the Clockworks it may utilize many of the powerful features of the system, including data structuring, mathematical, geometric modeling, and rendering objects. The tool has been used to explore a general spring and mass model, and the response of objects in a vector field.(AGD)

Uncontrolled Keywords: Interaction modeling, Object interaction, Computer animation, Simulation, Particle based modeling
Divisions: UNSPECIFIED
20 Department of Computer Science
20 Department of Computer Science > Interactive Graphics Systems
Date Deposited: 16 Apr 2018 09:11
Last Modified: 16 Apr 2018 09:11
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