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Scenario Builder for generating realistic serious game scenarios for fire safety applications

Rüppel, Uwe ; Schatz, Kristian
eds.: Hartmann, Timo ; de Wilde, Pieter ; Rafiq, Yaqub (2011)
Scenario Builder for generating realistic serious game scenarios for fire safety applications.
18th EG-ICE International Workshop. Enschede, Netherlands (06.-08. Juli 2011)
Conference or Workshop Item, Bibliographie

Abstract

In the last years an additional option to reach fire protection engineering design decisions was introduced next to applying prescriptive codes, the performance-based approach. For the demonstration of the safe performance of a building fire protection engineers make more and more use of computer models and simulations for the analysis of fire, smoke and the safety evacuation. A challenge here is to model the behavior of endangered people because this is based on individual "human factors". It was found out that new methods for analyzing the human behavior in extreme situations have to be developed. One hypothesis which should be considered is that the decisions of a person during a computer game are comparable to decisions during an extreme situation in the real world. To check this hypothesis, a serious computer game has to be developed where "real" people can slip virtually into the role of an endangered person. This paper describes the concept for a scenario builder for generating realistic serious game settings.

Item Type: Conference or Workshop Item
Erschienen: 2011
Editors: Hartmann, Timo ; de Wilde, Pieter ; Rafiq, Yaqub
Creators: Rüppel, Uwe ; Schatz, Kristian
Type of entry: Bibliographie
Title: Scenario Builder for generating realistic serious game scenarios for fire safety applications
Language: English
Date: July 2011
Book Title: Proceedings of the 2011 eg-ice Workshop
Event Title: 18th EG-ICE International Workshop
Event Location: Enschede, Netherlands
Event Dates: 06.-08. Juli 2011
URL / URN: http://ctwbisql1.ctw.utwente.nl/~hartmannt/Proceedings/Paper...
Abstract:

In the last years an additional option to reach fire protection engineering design decisions was introduced next to applying prescriptive codes, the performance-based approach. For the demonstration of the safe performance of a building fire protection engineers make more and more use of computer models and simulations for the analysis of fire, smoke and the safety evacuation. A challenge here is to model the behavior of endangered people because this is based on individual "human factors". It was found out that new methods for analyzing the human behavior in extreme situations have to be developed. One hypothesis which should be considered is that the decisions of a person during a computer game are comparable to decisions during an extreme situation in the real world. To check this hypothesis, a serious computer game has to be developed where "real" people can slip virtually into the role of an endangered person. This paper describes the concept for a scenario builder for generating realistic serious game settings.

Additional Information:

ISBN: 978-90-365-3216-7

Divisions: 13 Department of Civil and Environmental Engineering Sciences
13 Department of Civil and Environmental Engineering Sciences > Institute of Numerical Methods and Informatics in Civil Engineering
Date Deposited: 22 Jan 2015 10:37
Last Modified: 04 Jan 2021 14:06
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