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Modeling Behavior with Personalities

Blando, Luis ; Lieberherr, Karl ; Mezini, Mira (1999)
Modeling Behavior with Personalities.
11th International Conference on Software Engineering and Knowledge Engineering (SEKE '99). Kaiserslautern, Germany (16.-19. June 1999)
Conference or Workshop Item, Bibliographie

Abstract

Decoupling behavior modeling from a specific inheritance hierarchy has become one of the challenges for object-oriented software engineering. The goal is to encapsulate behavior on its own, and yet be able to freely apply it to a given class structure. We claim that standard object-oriented languages do not directly address this problem and propose the concept of Personalities as a design and programming artifice to model stand alone behavior that embodies what we have termed microframework style of programming. Allowing behavior to stand alone enables its reuse in different places in an inheritance hierarchy. Dynamic personalities, a variation to the basic ideas that helps, among other things, with the object migration problem, is also discussed. We present a potential Personalities implementation by extending the Java programming language. 1. Introduction If we take a bird's eye view of any given software system, we find that its sole purpose is to perform a function for its user.

Item Type: Conference or Workshop Item
Erschienen: 1999
Creators: Blando, Luis ; Lieberherr, Karl ; Mezini, Mira
Type of entry: Bibliographie
Title: Modeling Behavior with Personalities
Language: English
Date: 1999
Book Title: SEKE '99: Proceedings of the International Conference on Software Engineering and Knowledge Engineering
Event Title: 11th International Conference on Software Engineering and Knowledge Engineering (SEKE '99)
Event Location: Kaiserslautern, Germany
Event Dates: 16.-19. June 1999
Abstract:

Decoupling behavior modeling from a specific inheritance hierarchy has become one of the challenges for object-oriented software engineering. The goal is to encapsulate behavior on its own, and yet be able to freely apply it to a given class structure. We claim that standard object-oriented languages do not directly address this problem and propose the concept of Personalities as a design and programming artifice to model stand alone behavior that embodies what we have termed microframework style of programming. Allowing behavior to stand alone enables its reuse in different places in an inheritance hierarchy. Dynamic personalities, a variation to the basic ideas that helps, among other things, with the object migration problem, is also discussed. We present a potential Personalities implementation by extending the Java programming language. 1. Introduction If we take a bird's eye view of any given software system, we find that its sole purpose is to perform a function for its user.

Divisions: 20 Department of Computer Science
20 Department of Computer Science > Software Technology
Date Deposited: 22 Sep 2009 13:50
Last Modified: 05 Mar 2013 09:23
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