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Adaptive Plug and Play Components for Evolutionary Software Development

Mezini, Mira ; Lieberherr, Karl (1998)
Adaptive Plug and Play Components for Evolutionary Software Development.
Conference on Object Oriented Programming Systems Languages and Applications (OOPSLA '98). Vancouver, British Columbia, Canada
Conference or Workshop Item, Bibliographie

Abstract

In several works on design methodologies, design patterns, and programming language design, the need for program entities that capture the patterns of collaboration between several classes has been recognized. The idea is that in general the unit of reuse is not a single class, but a slice of behavior affecting a set of collaborating classes. The absence of large-scale components for expressing these collaborations makes object-oriented programs more difficult to maintain and reuse, because functionality is spread over several methods and it becomes difficult to get the "big picture". In this paper, we propose Adaptive Plug and Play Components to serve this need. These components are designed such that they not only facilitate the construction of complex software by making the collaborations explicit, but they do so in a manner that supports the evolutionary nature of both structure and behavior.

Item Type: Conference or Workshop Item
Erschienen: 1998
Creators: Mezini, Mira ; Lieberherr, Karl
Type of entry: Bibliographie
Title: Adaptive Plug and Play Components for Evolutionary Software Development
Language: English
Date: 1998
Book Title: Proceedings of the 13th ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications
Event Title: Conference on Object Oriented Programming Systems Languages and Applications (OOPSLA '98)
Event Location: Vancouver, British Columbia, Canada
URL / URN: http://doi.acm.org/10.1145/286936.286950
Abstract:

In several works on design methodologies, design patterns, and programming language design, the need for program entities that capture the patterns of collaboration between several classes has been recognized. The idea is that in general the unit of reuse is not a single class, but a slice of behavior affecting a set of collaborating classes. The absence of large-scale components for expressing these collaborations makes object-oriented programs more difficult to maintain and reuse, because functionality is spread over several methods and it becomes difficult to get the "big picture". In this paper, we propose Adaptive Plug and Play Components to serve this need. These components are designed such that they not only facilitate the construction of complex software by making the collaborations explicit, but they do so in a manner that supports the evolutionary nature of both structure and behavior.

Divisions: 20 Department of Computer Science
20 Department of Computer Science > Software Technology
Date Deposited: 22 Sep 2009 13:50
Last Modified: 20 May 2018 21:22
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