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SkyPort: Investigating 3D Teleportation Methods in Virtual Environments

Matviienko, Andrii ; Müller, Florian ; Schmitz, Martin ; Fendrich, Marco ; Mühlhäuser, Max (2022)
SkyPort: Investigating 3D Teleportation Methods in Virtual Environments.
CHI '22: CHI Conference on Human Factors in Computing Systems. New Orleans, USA (29.04.-05.05.2022)
doi: 10.1145/3491102.3501983
Conference or Workshop Item, Bibliographie

Abstract

Teleportation has become the de facto standard of locomotion in Virtual Reality (VR) environments. However, teleportation with parabolic and linear target aiming methods is restricted to horizontal 2D planes and it is unknown how they transfer to the 3D space. In this paper, we propose six 3D teleportation methods in virtual environments based on the combination of two existing aiming methods (linear and parabolic) and three types of transitioning to a target (instant, interpolated and continuous). To investigate the performance of the proposed teleportation methods, we conducted a controlled lab experiment (N = 24) with a mid-air coin collection task to assess accuracy, efciency and VR sickness. We discovered that the linear aiming method leads to faster and more accurate target selection. Moreover, a combination of linear aiming and instant transitioning leads to the highest efciency and accuracy without increasing VR sickness.

Item Type: Conference or Workshop Item
Erschienen: 2022
Creators: Matviienko, Andrii ; Müller, Florian ; Schmitz, Martin ; Fendrich, Marco ; Mühlhäuser, Max
Type of entry: Bibliographie
Title: SkyPort: Investigating 3D Teleportation Methods in Virtual Environments
Language: English
Date: 29 April 2022
Publisher: ACM
Book Title: CHI'22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Event Title: CHI '22: CHI Conference on Human Factors in Computing Systems
Event Location: New Orleans, USA
Event Dates: 29.04.-05.05.2022
DOI: 10.1145/3491102.3501983
Abstract:

Teleportation has become the de facto standard of locomotion in Virtual Reality (VR) environments. However, teleportation with parabolic and linear target aiming methods is restricted to horizontal 2D planes and it is unknown how they transfer to the 3D space. In this paper, we propose six 3D teleportation methods in virtual environments based on the combination of two existing aiming methods (linear and parabolic) and three types of transitioning to a target (instant, interpolated and continuous). To investigate the performance of the proposed teleportation methods, we conducted a controlled lab experiment (N = 24) with a mid-air coin collection task to assess accuracy, efciency and VR sickness. We discovered that the linear aiming method leads to faster and more accurate target selection. Moreover, a combination of linear aiming and instant transitioning leads to the highest efciency and accuracy without increasing VR sickness.

Uncontrolled Keywords: virtual reality, teleportation, locomotion, virtual environments, emergenCITY, emergenCITY_INF
Additional Information:

Honorable Mention; Art.No.: 516

Divisions: 20 Department of Computer Science
20 Department of Computer Science > Telecooperation
LOEWE
LOEWE > LOEWE-Zentren
LOEWE > LOEWE-Zentren > emergenCITY
Date Deposited: 23 Jun 2022 08:56
Last Modified: 19 Jan 2024 19:18
PPN: 50216011X
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