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Development of a Gamified Educational Framework to Teach Mechanical Engineering to High School Students

Bulut, Serdar ; Wende, Martin ; Giese, Tim ; Anderl, Reiner (2020)
Development of a Gamified Educational Framework to Teach Mechanical Engineering to High School Students.
2020 IEEE Global Engineering Education Conference (EDUCON). Porto, Portugal (27.04-30.04.2020)
doi: 10.1109/EDUCON45650.2020.9125092
Conference or Workshop Item, Bibliographie

Abstract

Mechanical engineering has been the driving force of the German economy in the past century. Mechanical engineers have been enjoying a high reputation ever since the industrial revolution. A steadily increasing number of students joined the university to enroll in mechanical engineering. However, the numbers of students are declining recently. Experts speculate about the reasons; the causes may be linked to the current green movement and a decreasing reputation of mechanical engineering related to the Dieselgate, or an old-fashioned status due to emerging technologies in the field of digitalization and uprising tech-companies. In order to increase the interest of high school students towards the field of mechanical engineering, we created an app based on gamified engineering educational, that aims to teach the holistic interdisciplinary nature of mechanical engineering and its benefits for a sustainable, digital world. The content is taught superficially and is supposed to invoke curiosity towards mechanical engineering. The gamified content was developed by considering intrinsic and extrinsic motivators of self-determination theory and is combined with player types that have been researched as a foundation of gamification theory.

Item Type: Conference or Workshop Item
Erschienen: 2020
Creators: Bulut, Serdar ; Wende, Martin ; Giese, Tim ; Anderl, Reiner
Type of entry: Bibliographie
Title: Development of a Gamified Educational Framework to Teach Mechanical Engineering to High School Students
Language: English
Date: 27 April 2020
Event Title: 2020 IEEE Global Engineering Education Conference (EDUCON)
Event Location: Porto, Portugal
Event Dates: 27.04-30.04.2020
DOI: 10.1109/EDUCON45650.2020.9125092
Abstract:

Mechanical engineering has been the driving force of the German economy in the past century. Mechanical engineers have been enjoying a high reputation ever since the industrial revolution. A steadily increasing number of students joined the university to enroll in mechanical engineering. However, the numbers of students are declining recently. Experts speculate about the reasons; the causes may be linked to the current green movement and a decreasing reputation of mechanical engineering related to the Dieselgate, or an old-fashioned status due to emerging technologies in the field of digitalization and uprising tech-companies. In order to increase the interest of high school students towards the field of mechanical engineering, we created an app based on gamified engineering educational, that aims to teach the holistic interdisciplinary nature of mechanical engineering and its benefits for a sustainable, digital world. The content is taught superficially and is supposed to invoke curiosity towards mechanical engineering. The gamified content was developed by considering intrinsic and extrinsic motivators of self-determination theory and is combined with player types that have been researched as a foundation of gamification theory.

Alternative Abstract:
Alternative abstract Language

Der Maschinenbau war im vergangenen Jahrhundert die treibende Kraft der deutschen Wirtschaft. Seit der industriellen Revolution genießen Maschinenbauer ein hohes Ansehen. Eine stetig steigende Zahl von Studierenden hat sich in der Vergangenheit an Universitäten für den Maschinenbau eingeschrieben. In letzter Zeit sind die Studentenzahlen jedoch rückläufig. Experten spekulieren über die Gründe; die Ursachen können mit der aktuellen grünen Bewegung und einem abnehmenden Ansehen des Maschinenbaus im Zusammenhang mit dem Dieselgate zusammenhängen oder mit einem altmodischen Status aufgrund neuer Technologien im Bereich der Digitalisierung und aufstrebender Technologieunternehmen. Um das Interesse Schülerinnen und Schülern der Oberstufe für den Maschinenbau zu steigern, haben wir eine App entwickelt, die mittels eines Gamified Ansatz darauf abzielt, die ganzheitliche interdisziplinäre Natur des Maschinenbaus und seine Vorteile für eine nachhaltige, digitale Welt zu vermitteln. Die Inhalte werden oberflächlich vermittelt und sollen Neugierde auf den Maschinenbau wecken. Der gamifizierte Inhalt wurde unter Berücksichtigung intrinsischer und extrinsischer Motivatoren der Selbstbestimmungstheorie entwickelt und wird mit Spielertypen kombiniert, die als Grundlage der Gamifizierungstheorie erforscht wurden.

UNSPECIFIED
Divisions: 16 Department of Mechanical Engineering
16 Department of Mechanical Engineering > Department of Computer Integrated Design (DiK) (from 01.09.2022 renamed "Product Life Cycle Management")
Date Deposited: 07 Jul 2020 05:11
Last Modified: 16 Jul 2020 06:39
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