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LightBeam: Nomadic Pico Projector Interaction with Real World Objects

Huber, Jochen ; Steimle, Jürgen ; Liao, Chunyuan ; Liu, Qiong ; Mühlhäuser, Max (2012)
LightBeam: Nomadic Pico Projector Interaction with Real World Objects.
30th ACM Conference on Human Factors in Computing Systems (CHI '12). Austin, USA (05.-10.05.2012)
doi: 10.1145/2212776.2223828
Conference or Workshop Item, Bibliographie

Abstract

Pico projectors have lately been investigated as mobile display and interaction devices. We propose to use them as ‘light beams’: Everyday objects sojourning in a beam are turned into dedicated projection surfaces and tangible interaction devices. While this has been explored for large projectors, the affordances of pico projectors are fundamentally different: they have a very small and strictly limited projection ray and can be carried around in a nomadic way during the day. Thus it is unclear how this could be actually leveraged for tangible interaction with physical, real world objects. We have investigated this in an exploratory field study and contribute the results. Based upon these, we present exemplary interaction techniques and early user feedback.

Item Type: Conference or Workshop Item
Erschienen: 2012
Creators: Huber, Jochen ; Steimle, Jürgen ; Liao, Chunyuan ; Liu, Qiong ; Mühlhäuser, Max
Type of entry: Bibliographie
Title: LightBeam: Nomadic Pico Projector Interaction with Real World Objects
Language: English
Date: May 2012
Publisher: ACM
Book Title: CHI EA '12: CHI '12 Extended Abstracts on Human Factors in Computing Systems
Event Title: 30th ACM Conference on Human Factors in Computing Systems (CHI '12)
Event Location: Austin, USA
Event Dates: 05.-10.05.2012
DOI: 10.1145/2212776.2223828
Corresponding Links:
Abstract:

Pico projectors have lately been investigated as mobile display and interaction devices. We propose to use them as ‘light beams’: Everyday objects sojourning in a beam are turned into dedicated projection surfaces and tangible interaction devices. While this has been explored for large projectors, the affordances of pico projectors are fundamentally different: they have a very small and strictly limited projection ray and can be carried around in a nomadic way during the day. Thus it is unclear how this could be actually leveraged for tangible interaction with physical, real world objects. We have investigated this in an exploratory field study and contribute the results. Based upon these, we present exemplary interaction techniques and early user feedback.

Uncontrolled Keywords: - TI: Mobile Interaction in Mixed-Reality Environments, Computer Vision
Identification Number: TUD-CS-2012-0028
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Modeling and Analysis of Information Systems (MAIS)
20 Department of Computer Science > Telecooperation
Profile Areas
Profile Areas > Cybersecurity (CYSEC)
Date Deposited: 31 Dec 2016 12:59
Last Modified: 14 Jun 2021 06:14
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