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WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit

Borchers, Jan (1997):
WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit.
In: Proceedings of the CHI 97 Conference on Human Factors in Computing Systems (Atlanta, GA, USA, March 22--27, 1997), [Conference or Workshop Item]

Abstract

This paper presents the interface design of the WorldBeat system, an interactive exhibit about using computers in musical education, and as musical instruments. The system allows even computer and music novices to create aesthetically pleasing music, using a new, consistent interaction technique: Visitors control the complete exhibit using two infrared batons as pointing device, conductor’s baton, and musical instrument interface, making keyboard and mouse unnecessary. The paper summarizes special requirements when designing computer-based exhibits, how we used batons as a new type of input device to meet those requirements, and how user feedback iteratively optimized the look and feel of the exhibit to convey its “message” in an understandable and visually appealing way. We show how our results contribute to “Looking to the Future” of HCI, and how they could be of general use to other researchers and practitioners designing user interfaces for interactive exhibits.

Item Type: Conference or Workshop Item
Erschienen: 1997
Creators: Borchers, Jan
Title: WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit
Language: German
Abstract:

This paper presents the interface design of the WorldBeat system, an interactive exhibit about using computers in musical education, and as musical instruments. The system allows even computer and music novices to create aesthetically pleasing music, using a new, consistent interaction technique: Visitors control the complete exhibit using two infrared batons as pointing device, conductor’s baton, and musical instrument interface, making keyboard and mouse unnecessary. The paper summarizes special requirements when designing computer-based exhibits, how we used batons as a new type of input device to meet those requirements, and how user feedback iteratively optimized the look and feel of the exhibit to convey its “message” in an understandable and visually appealing way. We show how our results contribute to “Looking to the Future” of HCI, and how they could be of general use to other researchers and practitioners designing user interfaces for interactive exhibits.

Title of Book: Proceedings of the CHI 97 Conference on Human Factors in Computing Systems (Atlanta, GA, USA, March 22--27, 1997)
Uncontrolled Keywords: interface design, interactive exhibit, baton, music, education
Divisions: 20 Department of Computer Science > Telecooperation
20 Department of Computer Science
Date Deposited: 31 Dec 2016 12:59
Identification Number: borchers97a
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