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WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit

Borchers, Jan (1997)
WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit.
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

This paper presents the interface design of the WorldBeat system, an interactive exhibit about using computers in musical education, and as musical instruments. The system allows even computer and music novices to create aesthetically pleasing music, using a new, consistent interaction technique: Visitors control the complete exhibit using two infrared batons as pointing device, conductor’s baton, and musical instrument interface, making keyboard and mouse unnecessary. The paper summarizes special requirements when designing computer-based exhibits, how we used batons as a new type of input device to meet those requirements, and how user feedback iteratively optimized the look and feel of the exhibit to convey its “message” in an understandable and visually appealing way. We show how our results contribute to “Looking to the Future” of HCI, and how they could be of general use to other researchers and practitioners designing user interfaces for interactive exhibits.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 1997
Autor(en): Borchers, Jan
Art des Eintrags: Bibliographie
Titel: WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit
Sprache: Deutsch
Publikationsjahr: 1997
Buchtitel: Proceedings of the CHI 97 Conference on Human Factors in Computing Systems (Atlanta, GA, USA, March 22--27, 1997)
Kurzbeschreibung (Abstract):

This paper presents the interface design of the WorldBeat system, an interactive exhibit about using computers in musical education, and as musical instruments. The system allows even computer and music novices to create aesthetically pleasing music, using a new, consistent interaction technique: Visitors control the complete exhibit using two infrared batons as pointing device, conductor’s baton, and musical instrument interface, making keyboard and mouse unnecessary. The paper summarizes special requirements when designing computer-based exhibits, how we used batons as a new type of input device to meet those requirements, and how user feedback iteratively optimized the look and feel of the exhibit to convey its “message” in an understandable and visually appealing way. We show how our results contribute to “Looking to the Future” of HCI, and how they could be of general use to other researchers and practitioners designing user interfaces for interactive exhibits.

Freie Schlagworte: interface design, interactive exhibit, baton, music, education
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik > Telekooperation
20 Fachbereich Informatik
Hinterlegungsdatum: 31 Dez 2016 12:59
Letzte Änderung: 15 Mai 2018 12:02
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