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An Open Architecture for Comic Actor Animation

Manske, Knut ; Mühlhäuser, Max (1997)
An Open Architecture for Comic Actor Animation.
5th Annual ACM International Multimedia Conference. Seattle, USA (09.11.1997-13.11.1997)
doi: 10.1145/266180.266376
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

The multimedia rapture has held out hopes for advancements in user-centric computing. At the same time, however, there is a move towards autonomous software (cf. intelligent filters, mobile and distributed agents, etc.), leaving users with an uncomfortable lack of knowledge about and control over ?what these components are doing behind their backs?. Visualization of both autonomous agent action and user-agent interaction becomes a crucial issue if these conflicting trends are to be harmonized. We present a system service for comic actor animation, which can be used as a representation of agents of all kinds. A second use case is for rapid authoring of animations which augment multimedia presentations or off-the-shelf software. Our focus is on the reuse of the necessary artwork, using a modular and flexible building-block approach. As a preliminary step, this approach requires a set of elementary animation sequences to be created by a professional graphic artist,once per character. These sequences can be repeatedly combined in custom animated cartoons by easy-to-use commands at runtime. Our Comic Actor Editor Engine CAeditEngine uses a sophisticated approach for combining the elementary building blocks to form complete animations. Our Comic Actor Playing Engine CAplayEngine uses a digital chroma keying technique in combination with layering to display the animations on top of any graphical user interface and any interactive software. The system runs under MS Windows NT, a first version was used in a public interactive exhibit of multimedia and animation techniques and showed excellent performance.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 1997
Autor(en): Manske, Knut ; Mühlhäuser, Max
Art des Eintrags: Bibliographie
Titel: An Open Architecture for Comic Actor Animation
Sprache: Englisch
Publikationsjahr: 1 November 1997
Verlag: ACM
Buchtitel: MULTIMEDIA'97: Proceedings of the fifth ACM inernational conference on Multimedia
Veranstaltungstitel: 5th Annual ACM International Multimedia Conference
Veranstaltungsort: Seattle, USA
Veranstaltungsdatum: 09.11.1997-13.11.1997
DOI: 10.1145/266180.266376
Kurzbeschreibung (Abstract):

The multimedia rapture has held out hopes for advancements in user-centric computing. At the same time, however, there is a move towards autonomous software (cf. intelligent filters, mobile and distributed agents, etc.), leaving users with an uncomfortable lack of knowledge about and control over ?what these components are doing behind their backs?. Visualization of both autonomous agent action and user-agent interaction becomes a crucial issue if these conflicting trends are to be harmonized. We present a system service for comic actor animation, which can be used as a representation of agents of all kinds. A second use case is for rapid authoring of animations which augment multimedia presentations or off-the-shelf software. Our focus is on the reuse of the necessary artwork, using a modular and flexible building-block approach. As a preliminary step, this approach requires a set of elementary animation sequences to be created by a professional graphic artist,once per character. These sequences can be repeatedly combined in custom animated cartoons by easy-to-use commands at runtime. Our Comic Actor Editor Engine CAeditEngine uses a sophisticated approach for combining the elementary building blocks to form complete animations. Our Comic Actor Playing Engine CAplayEngine uses a digital chroma keying technique in combination with layering to display the animations on top of any graphical user interface and any interactive software. The system runs under MS Windows NT, a first version was used in a public interactive exhibit of multimedia and animation techniques and showed excellent performance.

Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Telekooperation
Hinterlegungsdatum: 31 Dez 2016 12:59
Letzte Änderung: 06 Jan 2022 08:53
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