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Musical Design Patterns: An Example of a Human-Centered Model of Interactive Multimedia

Borchers, Jan ; Mühlhäuser, Max (1997)
Musical Design Patterns: An Example of a Human-Centered Model of Interactive Multimedia.
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

Most multimedia data today is sampled and quantized from analog sources. Even with sophisticated recognition and indexing techniques it remains difficult to associate human-centered, semantic content and structural informtion with it. This prohibits many desirable, more advanced interaction metaphors with the data than simple replay. We propose that a human-centered model of both multimedia data and suitable metaphors to directly and instantaneously interact with it is crucial to the design of more interactive and multimedia-aware system and application architectures. We show how we implemented such a model for the media type ?music? in the system, a highly sucessful interactive computer-based music exhibit in the Ars Electronica Center in Linz, Austria. The system uses a high-level semantic concept of musical information called Musical Design Patterns. Interaction with this representation,like spontaneous, computer-supported improvisation,is supported in a novel way using just a pair of infrared batons to control the entire exhibit. The system and its semantic model offer a technologically and artistically innovative approach that should be of interest to multimedia researchers as well as educators, artists and performers.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 1997
Autor(en): Borchers, Jan ; Mühlhäuser, Max
Art des Eintrags: Bibliographie
Titel: Musical Design Patterns: An Example of a Human-Centered Model of Interactive Multimedia
Sprache: Deutsch
Publikationsjahr: 1997
Verlag: IEEE Computer Society
Buchtitel: Proceedings of the IEEE International Conference on Multimedia Computing Systems, Ottawa, June 3-6, 1997
Kurzbeschreibung (Abstract):

Most multimedia data today is sampled and quantized from analog sources. Even with sophisticated recognition and indexing techniques it remains difficult to associate human-centered, semantic content and structural informtion with it. This prohibits many desirable, more advanced interaction metaphors with the data than simple replay. We propose that a human-centered model of both multimedia data and suitable metaphors to directly and instantaneously interact with it is crucial to the design of more interactive and multimedia-aware system and application architectures. We show how we implemented such a model for the media type ?music? in the system, a highly sucessful interactive computer-based music exhibit in the Ars Electronica Center in Linz, Austria. The system uses a high-level semantic concept of musical information called Musical Design Patterns. Interaction with this representation,like spontaneous, computer-supported improvisation,is supported in a novel way using just a pair of infrared batons to control the entire exhibit. The system and its semantic model offer a technologically and artistically innovative approach that should be of interest to multimedia researchers as well as educators, artists and performers.

Freie Schlagworte: multimedia semantics, interactive exhibit, music, improvisation, user interfaces, batons
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Telekooperation
Hinterlegungsdatum: 31 Dez 2016 12:59
Letzte Änderung: 14 Jun 2021 06:14
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