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Point-and-Click Construction of Comic Actor Animation Sequences

Manske, Knut ; Mühlhäuser, Max
Hrsg.: Müldner, Tomasz ; Reeves, Thomas (1997)
Point-and-Click Construction of Comic Actor Animation Sequences.
World Conference on Educational Telecommunications (ED-MEDIA/ED-TELECOM 97). Calgary, Canada (14.-19.06.1997)
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

Adding animated comic actors to courseware is usually very time-consuming and tedious and requires expert knowledge. Using our approach, this task becomes a matter of simple point-and-c1ick actions. Only once per character, a professional graphic artist must create a set of elementary animation sequences confornring to our approach. From then on, any courseware author can graphically specify an entire storyboard using our Comic Actor Sequence Editor (caSE). caSE uses a sophisticated approach for combining the elementary building blocks into a complete animation. Our comic actors can be integrated with multimedia documents, but also with arbitrary interactive software, e.g., help agents. Using a digital chroma keying technique, our Comic Actor Playing Engine (caPE) displays the animation transparentlyon top of any graphical user interface. The system runs under MS Windows; a first version is used in a public interactive exhibit about animation techniques and shows excellent performance

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 1997
Herausgeber: Müldner, Tomasz ; Reeves, Thomas
Autor(en): Manske, Knut ; Mühlhäuser, Max
Art des Eintrags: Bibliographie
Titel: Point-and-Click Construction of Comic Actor Animation Sequences
Sprache: Englisch
Publikationsjahr: Juni 1997
Verlag: Assosiation for the Advancement of Computing in Education
Buchtitel: Educational Multimedia, Hypermedia and Telecommunications : Proceedings
Veranstaltungstitel: World Conference on Educational Telecommunications (ED-MEDIA/ED-TELECOM 97)
Veranstaltungsort: Calgary, Canada
Veranstaltungsdatum: 14.-19.06.1997
Kurzbeschreibung (Abstract):

Adding animated comic actors to courseware is usually very time-consuming and tedious and requires expert knowledge. Using our approach, this task becomes a matter of simple point-and-c1ick actions. Only once per character, a professional graphic artist must create a set of elementary animation sequences confornring to our approach. From then on, any courseware author can graphically specify an entire storyboard using our Comic Actor Sequence Editor (caSE). caSE uses a sophisticated approach for combining the elementary building blocks into a complete animation. Our comic actors can be integrated with multimedia documents, but also with arbitrary interactive software, e.g., help agents. Using a digital chroma keying technique, our Comic Actor Playing Engine (caPE) displays the animation transparentlyon top of any graphical user interface. The system runs under MS Windows; a first version is used in a public interactive exhibit about animation techniques and shows excellent performance

ID-Nummer: tk109
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Telekooperation
Hinterlegungsdatum: 31 Dez 2016 12:59
Letzte Änderung: 19 Jan 2022 15:03
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