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Point-and-Click Construction of Comic Actor Animation Sequences

Manske, Knut and Mühlhäuser, Max
Müldner, Tomasz and Reeves, Thomas (eds.) (1997):
Point-and-Click Construction of Comic Actor Animation Sequences.
In: Educational Multimedia and Hypermedia Annual, ISBN 1-880094-26-6,
[Conference or Workshop Item]

Abstract

Adding animated comic actors to courseware is usually very time-consuming and tedious and requires expert knowledge. Using our approach, this task becomes a matter of simple point-and-c1ick actions. Only once per character, a professional graphic artist must create a set of elementary animation sequences confornring to our approach. From then on, any courseware author can graphically specify an entire storyboard using our Comic Actor Sequence Editor (caSE). caSE uses a sophisticated approach for combining the elementary building blocks into a complete animation. Our comic actors can be integrated with multimedia documents, but also with arbitrary interactive software, e.g., help agents. Using a digital chroma keying technique, our Comic Actor Playing Engine (caPE) displays the animation transparentlyon top of any graphical user interface. The system runs under MS Windows; a first version is used in a public interactive exhibit about animation techniques and shows excellent performance

Item Type: Conference or Workshop Item
Erschienen: 1997
Editors: Müldner, Tomasz and Reeves, Thomas
Creators: Manske, Knut and Mühlhäuser, Max
Title: Point-and-Click Construction of Comic Actor Animation Sequences
Language: German
Abstract:

Adding animated comic actors to courseware is usually very time-consuming and tedious and requires expert knowledge. Using our approach, this task becomes a matter of simple point-and-c1ick actions. Only once per character, a professional graphic artist must create a set of elementary animation sequences confornring to our approach. From then on, any courseware author can graphically specify an entire storyboard using our Comic Actor Sequence Editor (caSE). caSE uses a sophisticated approach for combining the elementary building blocks into a complete animation. Our comic actors can be integrated with multimedia documents, but also with arbitrary interactive software, e.g., help agents. Using a digital chroma keying technique, our Comic Actor Playing Engine (caPE) displays the animation transparentlyon top of any graphical user interface. The system runs under MS Windows; a first version is used in a public interactive exhibit about animation techniques and shows excellent performance

Title of Book: Educational Multimedia and Hypermedia Annual
ISBN: 1-880094-26-6
Divisions: 20 Department of Computer Science > Telecooperation
20 Department of Computer Science
Date Deposited: 31 Dec 2016 12:59
Identification Number: tk109
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