Manske, Knut ; Mühlhäuser, Max
Hrsg.: Müldner, Tomasz ; Reeves, Thomas (1997)
Point-and-Click Construction of Comic Actor Animation Sequences.
World Conference on Educational Telecommunications (ED-MEDIA/ED-TELECOM 97). Calgary, Canada (14.06.1997-19.06.1997)
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
Adding animated comic actors to courseware is usually very time-consuming and tedious and requires expert knowledge. Using our approach, this task becomes a matter of simple point-and-c1ick actions. Only once per character, a professional graphic artist must create a set of elementary animation sequences confornring to our approach. From then on, any courseware author can graphically specify an entire storyboard using our Comic Actor Sequence Editor (caSE). caSE uses a sophisticated approach for combining the elementary building blocks into a complete animation. Our comic actors can be integrated with multimedia documents, but also with arbitrary interactive software, e.g., help agents. Using a digital chroma keying technique, our Comic Actor Playing Engine (caPE) displays the animation transparentlyon top of any graphical user interface. The system runs under MS Windows; a first version is used in a public interactive exhibit about animation techniques and shows excellent performance
Typ des Eintrags: | Konferenzveröffentlichung |
---|---|
Erschienen: | 1997 |
Herausgeber: | Müldner, Tomasz ; Reeves, Thomas |
Autor(en): | Manske, Knut ; Mühlhäuser, Max |
Art des Eintrags: | Bibliographie |
Titel: | Point-and-Click Construction of Comic Actor Animation Sequences |
Sprache: | Englisch |
Publikationsjahr: | Juni 1997 |
Verlag: | Assosiation for the Advancement of Computing in Education |
Buchtitel: | Educational Multimedia, Hypermedia and Telecommunications : Proceedings |
Veranstaltungstitel: | World Conference on Educational Telecommunications (ED-MEDIA/ED-TELECOM 97) |
Veranstaltungsort: | Calgary, Canada |
Veranstaltungsdatum: | 14.06.1997-19.06.1997 |
Kurzbeschreibung (Abstract): | Adding animated comic actors to courseware is usually very time-consuming and tedious and requires expert knowledge. Using our approach, this task becomes a matter of simple point-and-c1ick actions. Only once per character, a professional graphic artist must create a set of elementary animation sequences confornring to our approach. From then on, any courseware author can graphically specify an entire storyboard using our Comic Actor Sequence Editor (caSE). caSE uses a sophisticated approach for combining the elementary building blocks into a complete animation. Our comic actors can be integrated with multimedia documents, but also with arbitrary interactive software, e.g., help agents. Using a digital chroma keying technique, our Comic Actor Playing Engine (caPE) displays the animation transparentlyon top of any graphical user interface. The system runs under MS Windows; a first version is used in a public interactive exhibit about animation techniques and shows excellent performance |
ID-Nummer: | tk109 |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Telekooperation |
Hinterlegungsdatum: | 31 Dez 2016 12:59 |
Letzte Änderung: | 19 Jan 2022 15:03 |
PPN: | |
Export: | |
Suche nach Titel in: | TUfind oder in Google |
Frage zum Eintrag |
Optionen (nur für Redakteure)
Redaktionelle Details anzeigen |