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Team Description Mainz Rolling Brains 2002

Flentge, Felix and Schneider, Christoph and Wache, Martin :
Team Description Mainz Rolling Brains 2002.

[Other] , (2002)

Abstract

In the simulation league strategic and tactical matters are gaining increasing importance as turned out at last year’s tournaments. In order to handle these issues we will make use of the online coach and the coach language. Therefore, one big point will be to enhance our team’s abilities to understand the coach language and to adjust our formation to the opponent tactics in the course of the game. Additionally, we will deal with other subjects, too. Besides the adap- tation to the new soccer server’s features, we are experimenting with learning techniques, improving our world model, and extending our visualization and debugging tool FUNSSEL for automatic execution of games (see [1] for a de- scription of FUNSSEL). The overall agent design remains the same as last year’s and is described in more detail in [3]. The agent consists of three layers: the technical layer (e.g. server communication), the transformation layer (player skills and world model) and the decision layer. The latter uses different modules for various tasks (goal shot, pass, ballhandling, positioning and standard situation) which rate the adequateness of their respective actions and are responsible for the execution of these actions.

Item Type: Other
Erschienen: 2002
Creators: Flentge, Felix and Schneider, Christoph and Wache, Martin
Title: Team Description Mainz Rolling Brains 2002
Language: German
Abstract:

In the simulation league strategic and tactical matters are gaining increasing importance as turned out at last year’s tournaments. In order to handle these issues we will make use of the online coach and the coach language. Therefore, one big point will be to enhance our team’s abilities to understand the coach language and to adjust our formation to the opponent tactics in the course of the game. Additionally, we will deal with other subjects, too. Besides the adap- tation to the new soccer server’s features, we are experimenting with learning techniques, improving our world model, and extending our visualization and debugging tool FUNSSEL for automatic execution of games (see [1] for a de- scription of FUNSSEL). The overall agent design remains the same as last year’s and is described in more detail in [3]. The agent consists of three layers: the technical layer (e.g. server communication), the transformation layer (player skills and world model) and the decision layer. The latter uses different modules for various tasks (goal shot, pass, ballhandling, positioning and standard situation) which rate the adequateness of their respective actions and are responsible for the execution of these actions.

Divisions: Department of Computer Science > Telecooperation
Department of Computer Science
Date Deposited: 31 Dec 2016 12:59
Identification Number: Flentge02Team
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