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CheckMate: Exploring a Tangible Augmented Reality Interface for Remote Interaction

Günther, Sebastian ; Müller, Florian ; Schmitz, Martin ; Riemann, Jan ; Dezfuli, Niloofar ; Funk, Markus ; Schön, Dominik ; Mühlhäuser, Max (2018)
CheckMate: Exploring a Tangible Augmented Reality Interface for Remote Interaction.
Montreal, QC, Canada
doi: 10.1145/3170427.3188647
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

The digitalized world comes with increasing Internet capabilities, allowing to connect persons over distance easier than ever before. Video conferencing and similar online applications create great benefits bringing people who physically cannot spend as much time as they want virtually together. However, such remote experiences can also tend to lose the feeling of traditional experiences. People lack direct visual presence and no haptic feedback is available. In this paper, we tackle this problem by introducing our system called CheckMate. We combine Augmented Reality and capacitive 3D printed objects that can be sensed on an interactive surface to enable remote interaction while providing the same tangible experience as in co-located scenarios. As a proof-of-concept, we implemented a sample application based on the traditional chess game.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2018
Autor(en): Günther, Sebastian ; Müller, Florian ; Schmitz, Martin ; Riemann, Jan ; Dezfuli, Niloofar ; Funk, Markus ; Schön, Dominik ; Mühlhäuser, Max
Art des Eintrags: Bibliographie
Titel: CheckMate: Exploring a Tangible Augmented Reality Interface for Remote Interaction
Sprache: Englisch
Publikationsjahr: April 2018
Verlag: ACM
Buchtitel: CHI'18 Extended Abstracts: CHI Conference on Human Factors in Computing Systems Extended Abstracts, April 21--26, 2018, Montreal, QC, Canada
Veranstaltungsort: Montreal, QC, Canada
DOI: 10.1145/3170427.3188647
URL / URN: https://doi.org/10.1145/3170427.3188647
Kurzbeschreibung (Abstract):

The digitalized world comes with increasing Internet capabilities, allowing to connect persons over distance easier than ever before. Video conferencing and similar online applications create great benefits bringing people who physically cannot spend as much time as they want virtually together. However, such remote experiences can also tend to lose the feeling of traditional experiences. People lack direct visual presence and no haptic feedback is available. In this paper, we tackle this problem by introducing our system called CheckMate. We combine Augmented Reality and capacitive 3D printed objects that can be sensed on an interactive surface to enable remote interaction while providing the same tangible experience as in co-located scenarios. As a proof-of-concept, we implemented a sample application based on the traditional chess game.

Freie Schlagworte: - TI - Area Tangible Interaction;Tangibles; 3D Fabrication; Augmented Reality; Mixed Reality; Tabletops; Chess; Remote Collaboration
ID-Nummer: TUD-CS-2018-0037
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Telekooperation
Hinterlegungsdatum: 20 Feb 2018 13:40
Letzte Änderung: 14 Jun 2021 06:14
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