Günther, Sebastian and Müller, Florian and Schmitz, Martin and Riemann, Jan and Dezfuli, Niloofar and Funk, Markus and Schön, Dominik and Mühlhäuser, Max (2018):
CheckMate: Exploring a Tangible Augmented Reality Interface for Remote Interaction.
In: CHI'18 Extended Abstracts: CHI Conference on Human Factors in Computing Systems Extended Abstracts, April 21--26, 2018, Montreal, QC, Canada,
ACM, Montreal, QC, Canada, ISBN 978-1-4503-5621-3/18/04,
DOI: 10.1145/3170427.3188647,
[Conference or Workshop Item]
Abstract
The digitalized world comes with increasing Internet capabilities, allowing to connect persons over distance easier than ever before. Video conferencing and similar online applications create great benefits bringing people who physically cannot spend as much time as they want virtually together. However, such remote experiences can also tend to lose the feeling of traditional experiences. People lack direct visual presence and no haptic feedback is available. In this paper, we tackle this problem by introducing our system called CheckMate. We combine Augmented Reality and capacitive 3D printed objects that can be sensed on an interactive surface to enable remote interaction while providing the same tangible experience as in co-located scenarios. As a proof-of-concept, we implemented a sample application based on the traditional chess game.
Item Type: | Conference or Workshop Item |
---|---|
Erschienen: | 2018 |
Creators: | Günther, Sebastian and Müller, Florian and Schmitz, Martin and Riemann, Jan and Dezfuli, Niloofar and Funk, Markus and Schön, Dominik and Mühlhäuser, Max |
Title: | CheckMate: Exploring a Tangible Augmented Reality Interface for Remote Interaction |
Language: | English |
Abstract: | The digitalized world comes with increasing Internet capabilities, allowing to connect persons over distance easier than ever before. Video conferencing and similar online applications create great benefits bringing people who physically cannot spend as much time as they want virtually together. However, such remote experiences can also tend to lose the feeling of traditional experiences. People lack direct visual presence and no haptic feedback is available. In this paper, we tackle this problem by introducing our system called CheckMate. We combine Augmented Reality and capacitive 3D printed objects that can be sensed on an interactive surface to enable remote interaction while providing the same tangible experience as in co-located scenarios. As a proof-of-concept, we implemented a sample application based on the traditional chess game. |
Title of Book: | CHI'18 Extended Abstracts: CHI Conference on Human Factors in Computing Systems Extended Abstracts, April 21--26, 2018, Montreal, QC, Canada |
Publisher: | ACM |
ISBN: | 978-1-4503-5621-3/18/04 |
Uncontrolled Keywords: | - TI - Area Tangible Interaction;Tangibles; 3D Fabrication; Augmented Reality; Mixed Reality; Tabletops; Chess; Remote Collaboration |
Divisions: | 20 Department of Computer Science 20 Department of Computer Science > Telecooperation |
Event Location: | Montreal, QC, Canada |
Date Deposited: | 20 Feb 2018 13:40 |
DOI: | 10.1145/3170427.3188647 |
Official URL: | https://doi.org/10.1145/3170427.3188647 |
Identification Number: | TUD-CS-2018-0037 |
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Suche nach Titel in: | TUfind oder in Google |
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