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CheckMate: Exploring a Tangible Augmented Reality Interface for Remote Interaction

Günther, Sebastian and Müller, Florian and Schmitz, Martin and Riemann, Jan and Dezfuli, Niloofar and Funk, Markus and Schön, Dominik and Mühlhäuser, Max (2018):
CheckMate: Exploring a Tangible Augmented Reality Interface for Remote Interaction.
In: CHI'18 Extended Abstracts: CHI Conference on Human Factors in Computing Systems Extended Abstracts, April 21--26, 2018, Montreal, QC, Canada, ACM, Montreal, QC, Canada, ISBN 978-1-4503-5621-3/18/04,
DOI: 10.1145/3170427.3188647,
[Online-Edition: https://doi.org/10.1145/3170427.3188647],
[Conference or Workshop Item]

Abstract

The digitalized world comes with increasing Internet capabilities, allowing to connect persons over distance easier than ever before. Video conferencing and similar online applications create great benefits bringing people who physically cannot spend as much time as they want virtually together. However, such remote experiences can also tend to lose the feeling of traditional experiences. People lack direct visual presence and no haptic feedback is available. In this paper, we tackle this problem by introducing our system called CheckMate. We combine Augmented Reality and capacitive 3D printed objects that can be sensed on an interactive surface to enable remote interaction while providing the same tangible experience as in co-located scenarios. As a proof-of-concept, we implemented a sample application based on the traditional chess game.

Item Type: Conference or Workshop Item
Erschienen: 2018
Creators: Günther, Sebastian and Müller, Florian and Schmitz, Martin and Riemann, Jan and Dezfuli, Niloofar and Funk, Markus and Schön, Dominik and Mühlhäuser, Max
Title: CheckMate: Exploring a Tangible Augmented Reality Interface for Remote Interaction
Language: English
Abstract:

The digitalized world comes with increasing Internet capabilities, allowing to connect persons over distance easier than ever before. Video conferencing and similar online applications create great benefits bringing people who physically cannot spend as much time as they want virtually together. However, such remote experiences can also tend to lose the feeling of traditional experiences. People lack direct visual presence and no haptic feedback is available. In this paper, we tackle this problem by introducing our system called CheckMate. We combine Augmented Reality and capacitive 3D printed objects that can be sensed on an interactive surface to enable remote interaction while providing the same tangible experience as in co-located scenarios. As a proof-of-concept, we implemented a sample application based on the traditional chess game.

Title of Book: CHI'18 Extended Abstracts: CHI Conference on Human Factors in Computing Systems Extended Abstracts, April 21--26, 2018, Montreal, QC, Canada
Publisher: ACM
ISBN: 978-1-4503-5621-3/18/04
Uncontrolled Keywords: - TI - Area Tangible Interaction;Tangibles; 3D Fabrication; Augmented Reality; Mixed Reality; Tabletops; Chess; Remote Collaboration
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Telecooperation
Event Location: Montreal, QC, Canada
Date Deposited: 20 Feb 2018 13:40
DOI: 10.1145/3170427.3188647
Official URL: https://doi.org/10.1145/3170427.3188647
Identification Number: TUD-CS-2018-0037
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