Günther, Sebastian ; Müller, Florian ; Schmitz, Martin ; Riemann, Jan ; Dezfuli, Niloofar ; Funk, Markus ; Schön, Dominik ; Mühlhäuser, Max (2018)
CheckMate: Exploring a Tangible Augmented Reality Interface for Remote Interaction.
Montreal, QC, Canada
doi: 10.1145/3170427.3188647
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
The digitalized world comes with increasing Internet capabilities, allowing to connect persons over distance easier than ever before. Video conferencing and similar online applications create great benefits bringing people who physically cannot spend as much time as they want virtually together. However, such remote experiences can also tend to lose the feeling of traditional experiences. People lack direct visual presence and no haptic feedback is available. In this paper, we tackle this problem by introducing our system called CheckMate. We combine Augmented Reality and capacitive 3D printed objects that can be sensed on an interactive surface to enable remote interaction while providing the same tangible experience as in co-located scenarios. As a proof-of-concept, we implemented a sample application based on the traditional chess game.
Typ des Eintrags: | Konferenzveröffentlichung |
---|---|
Erschienen: | 2018 |
Autor(en): | Günther, Sebastian ; Müller, Florian ; Schmitz, Martin ; Riemann, Jan ; Dezfuli, Niloofar ; Funk, Markus ; Schön, Dominik ; Mühlhäuser, Max |
Art des Eintrags: | Bibliographie |
Titel: | CheckMate: Exploring a Tangible Augmented Reality Interface for Remote Interaction |
Sprache: | Englisch |
Publikationsjahr: | April 2018 |
Verlag: | ACM |
Buchtitel: | CHI'18 Extended Abstracts: CHI Conference on Human Factors in Computing Systems Extended Abstracts, April 21--26, 2018, Montreal, QC, Canada |
Veranstaltungsort: | Montreal, QC, Canada |
DOI: | 10.1145/3170427.3188647 |
URL / URN: | https://doi.org/10.1145/3170427.3188647 |
Kurzbeschreibung (Abstract): | The digitalized world comes with increasing Internet capabilities, allowing to connect persons over distance easier than ever before. Video conferencing and similar online applications create great benefits bringing people who physically cannot spend as much time as they want virtually together. However, such remote experiences can also tend to lose the feeling of traditional experiences. People lack direct visual presence and no haptic feedback is available. In this paper, we tackle this problem by introducing our system called CheckMate. We combine Augmented Reality and capacitive 3D printed objects that can be sensed on an interactive surface to enable remote interaction while providing the same tangible experience as in co-located scenarios. As a proof-of-concept, we implemented a sample application based on the traditional chess game. |
Freie Schlagworte: | - TI - Area Tangible Interaction;Tangibles; 3D Fabrication; Augmented Reality; Mixed Reality; Tabletops; Chess; Remote Collaboration |
ID-Nummer: | TUD-CS-2018-0037 |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Telekooperation |
Hinterlegungsdatum: | 20 Feb 2018 13:40 |
Letzte Änderung: | 14 Jun 2021 06:14 |
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