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Educational Interfaces, Software and Technology: 3rd Workshop on UI Technologies and Educational Pedagogy

Tse, Edward and Marentette, Lynn and Ahmed, Syed Ishtiaque and Thayer, Alex and Huber, Jochen and Kim, Si Jung and Brown, Quincy and Mühlhäuser, Max (2012):
Educational Interfaces, Software and Technology: 3rd Workshop on UI Technologies and Educational Pedagogy.
In: CHI ’12: Proceedings of the 30th International Conference on Human Factors in Computing Systems, ACM, ISBN 978-1-4503-1016-1,
DOI: 10.1145/2212776.2212697, [Conference or Workshop Item]

Abstract

One of the primary goals of teaching is to prepare learners for life in the real world. In this ever changing world of technologies such as mobile interaction, cloud computing, natural user interfaces, and gestural interfaces like the Nintendo Wii and Microsoft Kinect people have a greater selection of tools for the task at hand. Teachers and students can leverage these tools to improve learning outcomes. Educational interfaces and software are needed to ensure that new technologies serve a clear purpose in the classrooms and homes of the future. Since teachers are always looking for creative ways to engage 21st century learners there needs to be an academic venue for researchers to discuss novel educational tools and their role in improving learning outcomes. This workshop aims at filling this void: combining the pedagogical expertise of the cooperative learning, and learning sciences communities with the technical creativity of the CHI, UIST and interactive surface communities. The objective of this workshop is to become a conference within two years.

Item Type: Conference or Workshop Item
Erschienen: 2012
Creators: Tse, Edward and Marentette, Lynn and Ahmed, Syed Ishtiaque and Thayer, Alex and Huber, Jochen and Kim, Si Jung and Brown, Quincy and Mühlhäuser, Max
Title: Educational Interfaces, Software and Technology: 3rd Workshop on UI Technologies and Educational Pedagogy
Language: English
Abstract:

One of the primary goals of teaching is to prepare learners for life in the real world. In this ever changing world of technologies such as mobile interaction, cloud computing, natural user interfaces, and gestural interfaces like the Nintendo Wii and Microsoft Kinect people have a greater selection of tools for the task at hand. Teachers and students can leverage these tools to improve learning outcomes. Educational interfaces and software are needed to ensure that new technologies serve a clear purpose in the classrooms and homes of the future. Since teachers are always looking for creative ways to engage 21st century learners there needs to be an academic venue for researchers to discuss novel educational tools and their role in improving learning outcomes. This workshop aims at filling this void: combining the pedagogical expertise of the cooperative learning, and learning sciences communities with the technical creativity of the CHI, UIST and interactive surface communities. The objective of this workshop is to become a conference within two years.

Title of Book: CHI ’12: Proceedings of the 30th International Conference on Human Factors in Computing Systems
Publisher: ACM
ISBN: 978-1-4503-1016-1
Uncontrolled Keywords: - TI - Area Tangible Interaction
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Telecooperation
Profile Areas
Profile Areas > Cybersecurity (CYSEC)
Date Deposited: 31 Dec 2016 12:59
DOI: 10.1145/2212776.2212697
Identification Number: TUD-CS-2012-0003
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