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EarPut: Augmenting Behind-the-Ear Devices for Ear-based Interaction

Lissermann, Roman ; Huber, Jochen ; Hadjakos, Aristotelis ; Mühlhäuser, Max (2013)
EarPut: Augmenting Behind-the-Ear Devices for Ear-based Interaction.
doi: 10.1145/2468356.2468592
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

In this work-in-progress paper, we make a case for leveraging the unique affordances of the human ear for eyes-free, mobile interaction. We present EarPut, a novel interface concept, which instruments the ear as an interactive surface for touch-based interactions and its prototypical hardware implementation. The central idea behind EarPut is to go beyond prior work by unobtrusively augmenting a variety of accessories that are worn behind the ear, such as headsets or glasses. Results from a controlled experiment with 27 participants provide empirical evidence that people are able to target salient regions on their ear effectively and precisely. Moreover, we contribute a first, systematically derived interaction design space for ear-based interaction and a set of exemplary applications.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2013
Autor(en): Lissermann, Roman ; Huber, Jochen ; Hadjakos, Aristotelis ; Mühlhäuser, Max
Art des Eintrags: Bibliographie
Titel: EarPut: Augmenting Behind-the-Ear Devices for Ear-based Interaction
Sprache: Englisch
Publikationsjahr: Mai 2013
Verlag: ACM
Buchtitel: CHI EA '13: Proceedings of the 2013 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts
DOI: 10.1145/2468356.2468592
Kurzbeschreibung (Abstract):

In this work-in-progress paper, we make a case for leveraging the unique affordances of the human ear for eyes-free, mobile interaction. We present EarPut, a novel interface concept, which instruments the ear as an interactive surface for touch-based interactions and its prototypical hardware implementation. The central idea behind EarPut is to go beyond prior work by unobtrusively augmenting a variety of accessories that are worn behind the ear, such as headsets or glasses. Results from a controlled experiment with 27 participants provide empirical evidence that people are able to target salient regions on their ear effectively and precisely. Moreover, we contribute a first, systematically derived interaction design space for ear-based interaction and a set of exemplary applications.

Freie Schlagworte: - TI - Area Tangible Interaction
ID-Nummer: TUD-CS-2013-0033
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Telekooperation
Profilbereiche
Profilbereiche > Cybersicherheit (CYSEC)
Hinterlegungsdatum: 31 Dez 2016 12:59
Letzte Änderung: 14 Jun 2021 06:14
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