Lissermann, Roman ; Huber, Jochen ; Hadjakos, Aristotelis ; Mühlhäuser, Max (2013)
EarPut: Augmenting Behind-the-Ear Devices for Ear-based Interaction.
doi: 10.1145/2468356.2468592
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
In this work-in-progress paper, we make a case for leveraging the unique affordances of the human ear for eyes-free, mobile interaction. We present EarPut, a novel interface concept, which instruments the ear as an interactive surface for touch-based interactions and its prototypical hardware implementation. The central idea behind EarPut is to go beyond prior work by unobtrusively augmenting a variety of accessories that are worn behind the ear, such as headsets or glasses. Results from a controlled experiment with 27 participants provide empirical evidence that people are able to target salient regions on their ear effectively and precisely. Moreover, we contribute a first, systematically derived interaction design space for ear-based interaction and a set of exemplary applications.
Typ des Eintrags: | Konferenzveröffentlichung |
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Erschienen: | 2013 |
Autor(en): | Lissermann, Roman ; Huber, Jochen ; Hadjakos, Aristotelis ; Mühlhäuser, Max |
Art des Eintrags: | Bibliographie |
Titel: | EarPut: Augmenting Behind-the-Ear Devices for Ear-based Interaction |
Sprache: | Englisch |
Publikationsjahr: | Mai 2013 |
Verlag: | ACM |
Buchtitel: | CHI EA '13: Proceedings of the 2013 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts |
DOI: | 10.1145/2468356.2468592 |
Kurzbeschreibung (Abstract): | In this work-in-progress paper, we make a case for leveraging the unique affordances of the human ear for eyes-free, mobile interaction. We present EarPut, a novel interface concept, which instruments the ear as an interactive surface for touch-based interactions and its prototypical hardware implementation. The central idea behind EarPut is to go beyond prior work by unobtrusively augmenting a variety of accessories that are worn behind the ear, such as headsets or glasses. Results from a controlled experiment with 27 participants provide empirical evidence that people are able to target salient regions on their ear effectively and precisely. Moreover, we contribute a first, systematically derived interaction design space for ear-based interaction and a set of exemplary applications. |
Freie Schlagworte: | - TI - Area Tangible Interaction |
ID-Nummer: | TUD-CS-2013-0033 |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Telekooperation Profilbereiche Profilbereiche > Cybersicherheit (CYSEC) |
Hinterlegungsdatum: | 31 Dez 2016 12:59 |
Letzte Änderung: | 14 Jun 2021 06:14 |
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