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Hardware Architectures for Graphics Systems

Haaker, Thomas ; Mehl, Max ; Selzer, Harald (1988)
Hardware Architectures for Graphics Systems.
1st Luso-German Meeting On Computer Graphics. Proceedings.
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

Modern graphics subsystems within a workstation provide substantial improvements in speed and quality of image generation and user interaction for all areas of applications. The development of the hardware is concerned with the attempt to support a complete 3D graphics subsystem and the extensibility to special purpose applications. This shows the need for strong interrelations between chip design, hardware architectures, firmware, graphics software, and applications. We will discuss the variety of architectural solutions for graphics systems to be found in presently available workstations, as well as their influences from system functionality graphics standards, and the use of special components (chips, algorithms, or systems) to meet the objectives. (AGD)

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 1988
Autor(en): Haaker, Thomas ; Mehl, Max ; Selzer, Harald
Art des Eintrags: Bibliographie
Titel: Hardware Architectures for Graphics Systems
Sprache: Englisch
Publikationsjahr: 1988
Veranstaltungstitel: 1st Luso-German Meeting On Computer Graphics. Proceedings
Kurzbeschreibung (Abstract):

Modern graphics subsystems within a workstation provide substantial improvements in speed and quality of image generation and user interaction for all areas of applications. The development of the hardware is concerned with the attempt to support a complete 3D graphics subsystem and the extensibility to special purpose applications. This shows the need for strong interrelations between chip design, hardware architectures, firmware, graphics software, and applications. We will discuss the variety of architectural solutions for graphics systems to be found in presently available workstations, as well as their influences from system functionality graphics standards, and the use of special components (chips, algorithms, or systems) to meet the objectives. (AGD)

Freie Schlagworte: Computer graphics, Graphics processors, Graphics standards, Graphics subsystems, Graphics workstations, Image generation, Interaction, System architectures
Fachbereich(e)/-gebiet(e): nicht bekannt
20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 16 Apr 2018 09:11
Letzte Änderung: 16 Apr 2018 09:11
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