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Realism in Virtual Reality

Astheimer, Peter and Dai, Fan and Göbel, Martin and Müller, Stefan and Kruse, Rolf and Zachmann, Gabriel (1994):
Realism in Virtual Reality.
Wiley, New York, pp. 189-208, [Book Section]

Abstract

In this paper we want to present the state-of-the-art in providing realism in virtual environments. Techniques will be discussed to increase visual and auditory presentation. The behaviour of virtual worlds - a further demand on realism - is introduced and interaction techniques are explained with regard to intuitive understanding. Finally, we explain some applications in virtual environments which aim for a high degree of realism. As a conclusion we try to point out that realism (or a realistic impression) is subjective and heavily depending on the user himself.

Item Type: Book Section
Erschienen: 1994
Creators: Astheimer, Peter and Dai, Fan and Göbel, Martin and Müller, Stefan and Kruse, Rolf and Zachmann, Gabriel
Title: Realism in Virtual Reality
Language: German
Abstract:

In this paper we want to present the state-of-the-art in providing realism in virtual environments. Techniques will be discussed to increase visual and auditory presentation. The behaviour of virtual worlds - a further demand on realism - is introduced and interaction techniques are explained with regard to intuitive understanding. Finally, we explain some applications in virtual environments which aim for a high degree of realism. As a conclusion we try to point out that realism (or a realistic impression) is subjective and heavily depending on the user himself.

Publisher: Wiley, New York
Uncontrolled Keywords: Acoustic rendering, Interaction, Radiosity, Realism, Simulation, Virtual reality (VR)
Divisions: UNSPECIFIED
20 Department of Computer Science
20 Department of Computer Science > Interactive Graphics Systems
Date Deposited: 16 Apr 2018 09:09
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