Wirth, Hanno ; Sokolewicz, Michael ; Böhm, Klaus ; John, Werner (1994)
MuSE - Using VR in System Development and Validation.
Virtual Reality Applications. Proceedings.
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
This paper describes the user interface and implementation issues encountered while designing the MuSe project. MuSe is a project in which complex systems can be simulated on a computer workstation, including project-documentation and -specification in a hypermedia format, allowing technicians or governmental ifficials to test these systems before they are actually implemented or built. Since MuSe's target users will be technicians who have little or no computer experience, the user interface had to be able to emulate the system as closely, and as "naturally", as possible. Another goal of MuSe, however, is to keep costs to a minimum, meaning avoiding specialty hardware. Therefore a Virtual Reality interface was decided upon, allowing the emulation with as little specialty hardware as possible.
Typ des Eintrags: | Konferenzveröffentlichung |
---|---|
Erschienen: | 1994 |
Autor(en): | Wirth, Hanno ; Sokolewicz, Michael ; Böhm, Klaus ; John, Werner |
Art des Eintrags: | Bibliographie |
Titel: | MuSE - Using VR in System Development and Validation |
Sprache: | Englisch |
Publikationsjahr: | 1994 |
Verlag: | Selbstverlag, Leeds |
Veranstaltungstitel: | Virtual Reality Applications. Proceedings |
Kurzbeschreibung (Abstract): | This paper describes the user interface and implementation issues encountered while designing the MuSe project. MuSe is a project in which complex systems can be simulated on a computer workstation, including project-documentation and -specification in a hypermedia format, allowing technicians or governmental ifficials to test these systems before they are actually implemented or built. Since MuSe's target users will be technicians who have little or no computer experience, the user interface had to be able to emulate the system as closely, and as "naturally", as possible. Another goal of MuSe, however, is to keep costs to a minimum, meaning avoiding specialty hardware. Therefore a Virtual Reality interface was decided upon, allowing the emulation with as little specialty hardware as possible. |
Freie Schlagworte: | Simulation, Validation, Virtual reality (VR), User interfaces, Virtual input devices |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme |
Hinterlegungsdatum: | 16 Apr 2018 09:09 |
Letzte Änderung: | 16 Apr 2018 09:09 |
PPN: | |
Export: | |
Suche nach Titel in: | TUfind oder in Google |
Frage zum Eintrag |
Optionen (nur für Redakteure)
Redaktionelle Details anzeigen |