Dingeldein, Dennis (1994)
Modeling Multimedia-Objects with MME.
Fourth Eurographics Workshop on Object-Oriented Graphics. Preprints.
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
This paper describes our approach to model multimedia as object-oiented class hierarchy. Our model is independent from specific application domains, hardware and media types. It abstracts from the physical data sources and sinks. The model is implemented basically as a toolkit, called MME (MultiMedia Extension), offering C++ classes to the programmer of multimedia applications and user interfaes. On top of this toolkit, some tools are realized to give non-programmers access to the features of the toolkit. There are media-dependent classes for modelling both media-data independent presentation (output) and interaction (input) aspects of multimedia objects. Furthermore, there are classes that define media data-independent relations and constraints between multimedia objects. Those relations can be spatial (layout definitions) and temporal (animation definitions). The media-independent classes use media-dependent classes (called Encodings) to access different data formats and Connection classes to access media data storage independent. Using that classes, a multimedia application or user interface can easily be defined by connecting media objects and application objects. The toolkit is designed to be portable.
Typ des Eintrags: | Konferenzveröffentlichung |
---|---|
Erschienen: | 1994 |
Autor(en): | Dingeldein, Dennis |
Art des Eintrags: | Bibliographie |
Titel: | Modeling Multimedia-Objects with MME |
Sprache: | Deutsch |
Publikationsjahr: | 1994 |
Veranstaltungstitel: | Fourth Eurographics Workshop on Object-Oriented Graphics. Preprints |
Kurzbeschreibung (Abstract): | This paper describes our approach to model multimedia as object-oiented class hierarchy. Our model is independent from specific application domains, hardware and media types. It abstracts from the physical data sources and sinks. The model is implemented basically as a toolkit, called MME (MultiMedia Extension), offering C++ classes to the programmer of multimedia applications and user interfaes. On top of this toolkit, some tools are realized to give non-programmers access to the features of the toolkit. There are media-dependent classes for modelling both media-data independent presentation (output) and interaction (input) aspects of multimedia objects. Furthermore, there are classes that define media data-independent relations and constraints between multimedia objects. Those relations can be spatial (layout definitions) and temporal (animation definitions). The media-independent classes use media-dependent classes (called Encodings) to access different data formats and Connection classes to access media data storage independent. Using that classes, a multimedia application or user interface can easily be defined by connecting media objects and application objects. The toolkit is designed to be portable. |
Freie Schlagworte: | Multimedia user interfaces, Synchronization, Temporal relations, Time based objects |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme |
Hinterlegungsdatum: | 16 Apr 2018 09:09 |
Letzte Änderung: | 16 Apr 2018 09:09 |
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