Cai, Wenli ; Sakas, Georgios (1998)
Maximum Intensity Projection Using Splatting in Sheared Object Space.
In: Computer Graphics Forum, 17 (3)
Artikel, Bibliographie
Kurzbeschreibung (Abstract)
In this paper we present a new Maximum Intensity Projection (MIP) algorithm which was implemented employing splatting in a shear-warp context. This algorithm renders a MIP image by first splatting each voxel on two intermediate spaces called "worksheet" and "shear image". Then, the maximum value is evaluated between worksheet and shear image. Finally, shear image is warped on the screen to generate the result image. Different footprints implementing different quality modes are discussed. In addition, we introduced a line encoded indexing speed-up method to obtain interactive speed. This algorithm allows for a quantitative, predictable trade-off between interactivity and image quality.
Typ des Eintrags: | Artikel |
---|---|
Erschienen: | 1998 |
Autor(en): | Cai, Wenli ; Sakas, Georgios |
Art des Eintrags: | Bibliographie |
Titel: | Maximum Intensity Projection Using Splatting in Sheared Object Space |
Sprache: | Deutsch |
Publikationsjahr: | 1998 |
Titel der Zeitschrift, Zeitung oder Schriftenreihe: | Computer Graphics Forum |
Jahrgang/Volume einer Zeitschrift: | 17 |
(Heft-)Nummer: | 3 |
Kurzbeschreibung (Abstract): | In this paper we present a new Maximum Intensity Projection (MIP) algorithm which was implemented employing splatting in a shear-warp context. This algorithm renders a MIP image by first splatting each voxel on two intermediate spaces called "worksheet" and "shear image". Then, the maximum value is evaluated between worksheet and shear image. Finally, shear image is warped on the screen to generate the result image. Different footprints implementing different quality modes are discussed. In addition, we introduced a line encoded indexing speed-up method to obtain interactive speed. This algorithm allows for a quantitative, predictable trade-off between interactivity and image quality. |
Freie Schlagworte: | Maximum intensity projection (MIP), Shear warp, Splatting, Volume rendering |
Fachbereich(e)/-gebiet(e): | nicht bekannt 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme |
Hinterlegungsdatum: | 16 Apr 2018 09:06 |
Letzte Änderung: | 16 Apr 2018 09:06 |
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