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An Efficient Object-Oriented Authoring and Presentation System for Virtual Environments

Müller, Wolfgang ; Dörner, Ralf ; Luckas, Volker ; Schäfer, Arno (1998)
An Efficient Object-Oriented Authoring and Presentation System for Virtual Environments.
Graphicon '98. Proceedings.
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

In this paper we describe the design and implementation of a multi-purpose object-oriented authoring system for interactive virtual environments and presentations, semi-interactive 3D visualization, and non-interactive photo-realistic animations. Its main design criteria are reusability and flexibility, especially in the support of a wide range of input and output formats. Input data may be provided from any type of event-oriented simulation system as well as from an interactive scene modeling tool. The primary output system is a Java-based VRML browser, but a concept of output driver channels allows the use of other rendering systems, such as off-line renderers for the production of photo-realistic video streams. Objects used in the system consist of both geometry and behavior, where the latter is defined in C++ and/or Java. Objects are provided in different abstraction levels and are stored in an animation element library for reuse in different application scenarios.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 1998
Autor(en): Müller, Wolfgang ; Dörner, Ralf ; Luckas, Volker ; Schäfer, Arno
Art des Eintrags: Bibliographie
Titel: An Efficient Object-Oriented Authoring and Presentation System for Virtual Environments
Sprache: Englisch
Publikationsjahr: 1998
Veranstaltungstitel: Graphicon '98. Proceedings
Kurzbeschreibung (Abstract):

In this paper we describe the design and implementation of a multi-purpose object-oriented authoring system for interactive virtual environments and presentations, semi-interactive 3D visualization, and non-interactive photo-realistic animations. Its main design criteria are reusability and flexibility, especially in the support of a wide range of input and output formats. Input data may be provided from any type of event-oriented simulation system as well as from an interactive scene modeling tool. The primary output system is a Java-based VRML browser, but a concept of output driver channels allows the use of other rendering systems, such as off-line renderers for the production of photo-realistic video streams. Objects used in the system consist of both geometry and behavior, where the latter is defined in C++ and/or Java. Objects are provided in different abstraction levels and are stored in an animation element library for reuse in different application scenarios.

Freie Schlagworte: Animation, Authoring, Authoring systems, Simulation, Virtual environments, Visualization, Virtual reality modeling language (VRML), World wide web (WWW)
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 16 Apr 2018 09:06
Letzte Änderung: 09 Feb 2024 06:31
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