Müller, Wolfgang ; Dörner, Ralf ; Luckas, Volker ; Schäfer, Arno (1998)
An Efficient Object-Oriented Authoring and Presentation System for Virtual Environments.
Graphicon '98. Proceedings.
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
In this paper we describe the design and implementation of a multi-purpose object-oriented authoring system for interactive virtual environments and presentations, semi-interactive 3D visualization, and non-interactive photo-realistic animations. Its main design criteria are reusability and flexibility, especially in the support of a wide range of input and output formats. Input data may be provided from any type of event-oriented simulation system as well as from an interactive scene modeling tool. The primary output system is a Java-based VRML browser, but a concept of output driver channels allows the use of other rendering systems, such as off-line renderers for the production of photo-realistic video streams. Objects used in the system consist of both geometry and behavior, where the latter is defined in C++ and/or Java. Objects are provided in different abstraction levels and are stored in an animation element library for reuse in different application scenarios.
Typ des Eintrags: | Konferenzveröffentlichung |
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Erschienen: | 1998 |
Autor(en): | Müller, Wolfgang ; Dörner, Ralf ; Luckas, Volker ; Schäfer, Arno |
Art des Eintrags: | Bibliographie |
Titel: | An Efficient Object-Oriented Authoring and Presentation System for Virtual Environments |
Sprache: | Englisch |
Publikationsjahr: | 1998 |
Veranstaltungstitel: | Graphicon '98. Proceedings |
Kurzbeschreibung (Abstract): | In this paper we describe the design and implementation of a multi-purpose object-oriented authoring system for interactive virtual environments and presentations, semi-interactive 3D visualization, and non-interactive photo-realistic animations. Its main design criteria are reusability and flexibility, especially in the support of a wide range of input and output formats. Input data may be provided from any type of event-oriented simulation system as well as from an interactive scene modeling tool. The primary output system is a Java-based VRML browser, but a concept of output driver channels allows the use of other rendering systems, such as off-line renderers for the production of photo-realistic video streams. Objects used in the system consist of both geometry and behavior, where the latter is defined in C++ and/or Java. Objects are provided in different abstraction levels and are stored in an animation element library for reuse in different application scenarios. |
Freie Schlagworte: | Animation, Authoring, Authoring systems, Simulation, Virtual environments, Visualization, Virtual reality modeling language (VRML), World wide web (WWW) |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme |
Hinterlegungsdatum: | 16 Apr 2018 09:06 |
Letzte Änderung: | 09 Feb 2024 06:31 |
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