Alexa, Marc ; Müller, Wolfgang (2000)
Representing Animations by Principal Components.
In: Computer Graphics Forum, 19 (3)
Artikel, Bibliographie
Kurzbeschreibung (Abstract)
In this paper, we present a representation for three-dimensional geometric animation sequences. Different from standard key-frame techniques, this approach is based on the determination of principal animation components and decouples the animation from the underlying geometry. The new representation supports progressive animation compression with spatial, as well as temporal, level-of-detail and high compression ratios. The distinction of animation and geometry allows for mapping animations onto other objects.
Typ des Eintrags: | Artikel |
---|---|
Erschienen: | 2000 |
Autor(en): | Alexa, Marc ; Müller, Wolfgang |
Art des Eintrags: | Bibliographie |
Titel: | Representing Animations by Principal Components |
Sprache: | Deutsch |
Publikationsjahr: | 2000 |
Titel der Zeitschrift, Zeitung oder Schriftenreihe: | Computer Graphics Forum |
Jahrgang/Volume einer Zeitschrift: | 19 |
(Heft-)Nummer: | 3 |
Kurzbeschreibung (Abstract): | In this paper, we present a representation for three-dimensional geometric animation sequences. Different from standard key-frame techniques, this approach is based on the determination of principal animation components and decouples the animation from the underlying geometry. The new representation supports progressive animation compression with spatial, as well as temporal, level-of-detail and high compression ratios. The distinction of animation and geometry allows for mapping animations onto other objects. |
Freie Schlagworte: | Geometric animation, Polyhedra, Multiresolution/progressive representation, Morphing |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme |
Hinterlegungsdatum: | 16 Apr 2018 09:06 |
Letzte Änderung: | 16 Apr 2018 09:06 |
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