Alexa, Marc ; Behr, Johannes ; Cohen-Or, Daniel ; Fleishman, Shachar ; Levin, David ; Silva, Claudio T. (2001)
Point Set Surfaces.
IEEE Visualization 2001. Proceedings.
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold surface from a set of points close to the original surface. The definition is based on local maps from differential geometry, which are approximated by the method of moving least squares (MLS). We present tools to increase or decrease the density of the points, thus, allowing an adjustment of the spacing among the points to control the fidelity of the representation. To display the point set surface, we introduce a novel point rendering technique. The idea is to evaluate the local maps according to the image resolution. This results in high quality shading effects and smooth silhouettes at interactive frame rates.
Typ des Eintrags: | Konferenzveröffentlichung |
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Erschienen: | 2001 |
Autor(en): | Alexa, Marc ; Behr, Johannes ; Cohen-Or, Daniel ; Fleishman, Shachar ; Levin, David ; Silva, Claudio T. |
Art des Eintrags: | Bibliographie |
Titel: | Point Set Surfaces |
Sprache: | Deutsch |
Publikationsjahr: | 2001 |
Verlag: | IEEE Computer Society Press, Los Alamitos, Calif. |
Veranstaltungstitel: | IEEE Visualization 2001. Proceedings |
Kurzbeschreibung (Abstract): | We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold surface from a set of points close to the original surface. The definition is based on local maps from differential geometry, which are approximated by the method of moving least squares (MLS). We present tools to increase or decrease the density of the points, thus, allowing an adjustment of the spacing among the points to control the fidelity of the representation. To display the point set surface, we introduce a novel point rendering technique. The idea is to evaluate the local maps according to the image resolution. This results in high quality shading effects and smooth silhouettes at interactive frame rates. |
Freie Schlagworte: | Surface representation, Surface reconstruction, Moving least squares, 3D Model acquisition |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme |
Hinterlegungsdatum: | 16 Apr 2018 09:05 |
Letzte Änderung: | 16 Apr 2018 09:05 |
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