Divivier, A. ; Trieb, R. ; Ebert, A. ; Hagen, H. ; Groß, Clemens ; Fuhrmann, Arnulph ; Luckas, Volker ; Encarnação, José L. ; Kirchdörfer, E. ; Rupp, M. ; Vieth, S. ; Kimmerle, Stefan ; Keckeisen, Michael ; Wacker, Markus ; Straßer, Wolfgang ; Sattler, Mirko ; Sarlette, Ralf ; Klein, R. (2004)
Virtual Try-On : Topics in Realistic, Individualized Dressing in Virtual Reality.
Virtual and Augmented Reality Status Conference 2004. Proceedings CD-ROM.
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
In the course of the project Virtual Try-On new VR technologies have been developed, which form the basis for a realistic, three dimensional, (real-time) simulation and visualization of individualized garments put on by virtual counterparts of real customers. To provide this cloning and dressing of people in VR, a complete process chain is being build up starting with the touch-less 3-dimensional scanning of the human body up to a photo-realistic 3-dimensional presentation of the virtual customer dressed in the chosen pieces of clothing. The emerging platform for interactive selection and configuration of virtual garments, the "virtual shop", will be accessible in real fashion boutiques as well as over the internet, thereby supplementing the conventional distribution channels.
Typ des Eintrags: | Konferenzveröffentlichung |
---|---|
Erschienen: | 2004 |
Autor(en): | Divivier, A. ; Trieb, R. ; Ebert, A. ; Hagen, H. ; Groß, Clemens ; Fuhrmann, Arnulph ; Luckas, Volker ; Encarnação, José L. ; Kirchdörfer, E. ; Rupp, M. ; Vieth, S. ; Kimmerle, Stefan ; Keckeisen, Michael ; Wacker, Markus ; Straßer, Wolfgang ; Sattler, Mirko ; Sarlette, Ralf ; Klein, R. |
Art des Eintrags: | Bibliographie |
Titel: | Virtual Try-On : Topics in Realistic, Individualized Dressing in Virtual Reality |
Sprache: | Deutsch |
Publikationsjahr: | 2004 |
Veranstaltungstitel: | Virtual and Augmented Reality Status Conference 2004. Proceedings CD-ROM |
Kurzbeschreibung (Abstract): | In the course of the project Virtual Try-On new VR technologies have been developed, which form the basis for a realistic, three dimensional, (real-time) simulation and visualization of individualized garments put on by virtual counterparts of real customers. To provide this cloning and dressing of people in VR, a complete process chain is being build up starting with the touch-less 3-dimensional scanning of the human body up to a photo-realistic 3-dimensional presentation of the virtual customer dressed in the chosen pieces of clothing. The emerging platform for interactive selection and configuration of virtual garments, the "virtual shop", will be accessible in real fashion boutiques as well as over the internet, thereby supplementing the conventional distribution channels. |
Freie Schlagworte: | Virtual cloning, 3D Scanning, Cloth modeling, Physically based modeling, Garment rendering, Virtual try-on |
Fachbereich(e)/-gebiet(e): | nicht bekannt 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme |
Hinterlegungsdatum: | 16 Apr 2018 09:04 |
Letzte Änderung: | 16 Apr 2018 09:04 |
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