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Point Based Animation of Elastic, Plastic and Melting Objects

Müller, Matthias ; Keiser, Richard ; Nealen, Andrew ; Gross, Markus ; Alexa, Marc (2004)
Point Based Animation of Elastic, Plastic and Melting Objects.
Eurographics Symposium on Computer Animation 2004. Grenoble, France (August 27.-29., 2004)
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

We present a method for modeling and animating a wide spectrum of volumetric objects, with material properties anywhere in the range from stiff elastic to highly plastic. Both the volume and the surface representation are point based, which allows arbitrarily large deviations form the original shape. In contrast to previous point based elasticity in computer graphics, our physical model is derived from continuum mechanics, which allows the specification of common material properties such as Young's Modulus and Poisson's Ratio. In each step, we compute the spatial derivatives of the discrete displacement field using a Moving Least Squares (MLS) procedure. From these derivatives we obtain strains, stresses and elastic forces at each simulated point. We demonstrate how to solve the equations of motion based on these forces, with both explicit and implicit integration schemes. In addition, we propose techniques for modeling and animating a point-sampled surface that dynamically adapts to deformations of the underlying volumetric model.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2004
Autor(en): Müller, Matthias ; Keiser, Richard ; Nealen, Andrew ; Gross, Markus ; Alexa, Marc
Art des Eintrags: Bibliographie
Titel: Point Based Animation of Elastic, Plastic and Melting Objects
Sprache: Englisch
Publikationsjahr: 2004
Veranstaltungstitel: Eurographics Symposium on Computer Animation 2004
Veranstaltungsort: Grenoble, France
Veranstaltungsdatum: August 27.-29., 2004
Kurzbeschreibung (Abstract):

We present a method for modeling and animating a wide spectrum of volumetric objects, with material properties anywhere in the range from stiff elastic to highly plastic. Both the volume and the surface representation are point based, which allows arbitrarily large deviations form the original shape. In contrast to previous point based elasticity in computer graphics, our physical model is derived from continuum mechanics, which allows the specification of common material properties such as Young's Modulus and Poisson's Ratio. In each step, we compute the spatial derivatives of the discrete displacement field using a Moving Least Squares (MLS) procedure. From these derivatives we obtain strains, stresses and elastic forces at each simulated point. We demonstrate how to solve the equations of motion based on these forces, with both explicit and implicit integration schemes. In addition, we propose techniques for modeling and animating a point-sampled surface that dynamically adapts to deformations of the underlying volumetric model.

Freie Schlagworte: Deformable models, Physically based modeling, Physically based simulation, 3D Animation, Point sample rendering
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 16 Apr 2018 09:04
Letzte Änderung: 23 Apr 2020 08:14
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