Müller, Matthias ; Keiser, Richard ; Nealen, Andrew ; Gross, Markus ; Alexa, Marc (2004)
Point Based Animation of Elastic, Plastic and Melting Objects.
Eurographics Symposium on Computer Animation 2004. Grenoble, France (27.08.2004-29.08.2004)
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
We present a method for modeling and animating a wide spectrum of volumetric objects, with material properties anywhere in the range from stiff elastic to highly plastic. Both the volume and the surface representation are point based, which allows arbitrarily large deviations form the original shape. In contrast to previous point based elasticity in computer graphics, our physical model is derived from continuum mechanics, which allows the specification of common material properties such as Young's Modulus and Poisson's Ratio. In each step, we compute the spatial derivatives of the discrete displacement field using a Moving Least Squares (MLS) procedure. From these derivatives we obtain strains, stresses and elastic forces at each simulated point. We demonstrate how to solve the equations of motion based on these forces, with both explicit and implicit integration schemes. In addition, we propose techniques for modeling and animating a point-sampled surface that dynamically adapts to deformations of the underlying volumetric model.
Typ des Eintrags: | Konferenzveröffentlichung |
---|---|
Erschienen: | 2004 |
Autor(en): | Müller, Matthias ; Keiser, Richard ; Nealen, Andrew ; Gross, Markus ; Alexa, Marc |
Art des Eintrags: | Bibliographie |
Titel: | Point Based Animation of Elastic, Plastic and Melting Objects |
Sprache: | Englisch |
Publikationsjahr: | 2004 |
Veranstaltungstitel: | Eurographics Symposium on Computer Animation 2004 |
Veranstaltungsort: | Grenoble, France |
Veranstaltungsdatum: | 27.08.2004-29.08.2004 |
Kurzbeschreibung (Abstract): | We present a method for modeling and animating a wide spectrum of volumetric objects, with material properties anywhere in the range from stiff elastic to highly plastic. Both the volume and the surface representation are point based, which allows arbitrarily large deviations form the original shape. In contrast to previous point based elasticity in computer graphics, our physical model is derived from continuum mechanics, which allows the specification of common material properties such as Young's Modulus and Poisson's Ratio. In each step, we compute the spatial derivatives of the discrete displacement field using a Moving Least Squares (MLS) procedure. From these derivatives we obtain strains, stresses and elastic forces at each simulated point. We demonstrate how to solve the equations of motion based on these forces, with both explicit and implicit integration schemes. In addition, we propose techniques for modeling and animating a point-sampled surface that dynamically adapts to deformations of the underlying volumetric model. |
Freie Schlagworte: | Deformable models, Physically based modeling, Physically based simulation, 3D Animation, Point sample rendering |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme |
Hinterlegungsdatum: | 16 Apr 2018 09:04 |
Letzte Änderung: | 23 Apr 2020 08:14 |
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