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Sparse Low-degree Implicit Surface with Applications to High Quality Rendering, Feature Extraction, and Smoothing

Ohtake, Yutake ; Belyaev, Alexander ; Alexa, Marc (2005)
Sparse Low-degree Implicit Surface with Applications to High Quality Rendering, Feature Extraction, and Smoothing.
SGP 2005. Proceedings.
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

We propose a new surface representation delivering an accurate approximation to a set of points scattered over a smooth surface by Sparse Low-degree IMplicits (SLIM). The SLIM surface representation consists of a sparse multi-scale set of nonconforming surface primitives which are blended along view rays during the rendering phase. This new representation leads to an interactive real-time visualization of large-size models and delivers a better rendering quality than standard splatting techniques based on linear primitives. Further, SLIM allows us to achieve a fast and accurate estimation of surface curvature and curvature derivatives and, therefore, is very suitable for many non-photorealistic rendering tasks. Applications to ray-tracing and surface smoothing are also considered.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2005
Autor(en): Ohtake, Yutake ; Belyaev, Alexander ; Alexa, Marc
Art des Eintrags: Bibliographie
Titel: Sparse Low-degree Implicit Surface with Applications to High Quality Rendering, Feature Extraction, and Smoothing
Sprache: Englisch
Publikationsjahr: 2005
Verlag: Eurographics Association, Aire-la-Ville
Veranstaltungstitel: SGP 2005. Proceedings
Kurzbeschreibung (Abstract):

We propose a new surface representation delivering an accurate approximation to a set of points scattered over a smooth surface by Sparse Low-degree IMplicits (SLIM). The SLIM surface representation consists of a sparse multi-scale set of nonconforming surface primitives which are blended along view rays during the rendering phase. This new representation leads to an interactive real-time visualization of large-size models and delivers a better rendering quality than standard splatting techniques based on linear primitives. Further, SLIM allows us to achieve a fast and accurate estimation of surface curvature and curvature derivatives and, therefore, is very suitable for many non-photorealistic rendering tasks. Applications to ray-tracing and surface smoothing are also considered.

Freie Schlagworte: Point set surfaces, Curve representation, Implicit surfaces, Point sample rendering
Fachbereich(e)/-gebiet(e): nicht bekannt
20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 16 Apr 2018 09:04
Letzte Änderung: 16 Apr 2018 09:04
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