TU Darmstadt / ULB / TUbiblio

Geometric Computing in Computer Graphics Using Conformal Geometric Algebra

Hildenbrand, Dietmar (2005)
Geometric Computing in Computer Graphics Using Conformal Geometric Algebra.
In: Computers & Graphics, 29 (5)
Artikel, Bibliographie

Kurzbeschreibung (Abstract)

Early in the development of computer graphics it was realized that projective geometry was well suited for the representation of transformations. Now, it seems that another change of paradigm is lying ahead of us based on geometric computing using conformal geometric algebra. Due to its geometric intuitiveness, elegance and simplicity, the underlying conformal geometric algebra appears to be a promising mathematical tool for computer graphics and animations. In this tutorial paper we introduce into the basics of the conformal geometric algebra and show its advantages based on two computer graphics applications. First, we will present an algorithm for the inverse kinematics of a robot that you are able to comprehend without prior knowledge of geometric algebra. We expect that here you will obtain the basic knowledge for developing your own algorithm afterwards. Second, we will show how easy it is in conformal geometric algebra, to fit the best suitable object in a set of points, whether it is a plane or a sphere.

Typ des Eintrags: Artikel
Erschienen: 2005
Autor(en): Hildenbrand, Dietmar
Art des Eintrags: Bibliographie
Titel: Geometric Computing in Computer Graphics Using Conformal Geometric Algebra
Sprache: Deutsch
Publikationsjahr: 2005
Titel der Zeitschrift, Zeitung oder Schriftenreihe: Computers & Graphics
Jahrgang/Volume einer Zeitschrift: 29
(Heft-)Nummer: 5
Kurzbeschreibung (Abstract):

Early in the development of computer graphics it was realized that projective geometry was well suited for the representation of transformations. Now, it seems that another change of paradigm is lying ahead of us based on geometric computing using conformal geometric algebra. Due to its geometric intuitiveness, elegance and simplicity, the underlying conformal geometric algebra appears to be a promising mathematical tool for computer graphics and animations. In this tutorial paper we introduce into the basics of the conformal geometric algebra and show its advantages based on two computer graphics applications. First, we will present an algorithm for the inverse kinematics of a robot that you are able to comprehend without prior knowledge of geometric algebra. We expect that here you will obtain the basic knowledge for developing your own algorithm afterwards. Second, we will show how easy it is in conformal geometric algebra, to fit the best suitable object in a set of points, whether it is a plane or a sphere.

Freie Schlagworte: Forschungsgruppe Geometric Algebra Computing (GACO), Kinematics, Animation, Mathematics, Approximation, Geometry
Fachbereich(e)/-gebiet(e): nicht bekannt
20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 16 Apr 2018 09:04
Letzte Änderung: 16 Apr 2018 09:04
PPN:
Export:
Suche nach Titel in: TUfind oder in Google
Frage zum Eintrag Frage zum Eintrag

Optionen (nur für Redakteure)
Redaktionelle Details anzeigen Redaktionelle Details anzeigen