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Adaptive Sampling of Intersectable Models Exploiting Image and Object-space Coherence

Schmidt, Artur (2007)
Adaptive Sampling of Intersectable Models Exploiting Image and Object-space Coherence.
Technische Universität Darmstadt
Bachelorarbeit, Bibliographie

Kurzbeschreibung (Abstract)

In ray casting interactivity is limited by intersection tests with the underlying surface. Depending on the surface, intersection tests can be very expensive operations. To achieve interactivity in ray casting in spite of that fact, a framework is implemented that accommodates the amount of intersection tests on the sampling grid in image space according to the surface variation. The shape is approximated by bilinear patches that represent several samples in a rectangular area that can be interpolated, illuminated and tested for occlusion using ordinary graphics hardware, leaving more CPU time for intersection tests. Object-space coherence is exploited by reusing these bilinear patches in consecutive views.

Typ des Eintrags: Bachelorarbeit
Erschienen: 2007
Autor(en): Schmidt, Artur
Art des Eintrags: Bibliographie
Titel: Adaptive Sampling of Intersectable Models Exploiting Image and Object-space Coherence
Sprache: Englisch
Publikationsjahr: 2007
Ort: Darmstadt
Kurzbeschreibung (Abstract):

In ray casting interactivity is limited by intersection tests with the underlying surface. Depending on the surface, intersection tests can be very expensive operations. To achieve interactivity in ray casting in spite of that fact, a framework is implemented that accommodates the amount of intersection tests on the sampling grid in image space according to the surface variation. The shape is approximated by bilinear patches that represent several samples in a rectangular area that can be interpolated, illuminated and tested for occlusion using ordinary graphics hardware, leaving more CPU time for intersection tests. Object-space coherence is exploited by reusing these bilinear patches in consecutive views.

Freie Schlagworte: Ray casting, Adaptive sampling, Realtime rendering
Zusätzliche Informationen:

32 p.

Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 16 Apr 2018 09:03
Letzte Änderung: 23 Apr 2020 07:49
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