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Generating Semantic 3D Models of Underground Infrastructure

Mendez, Erick ; Schall, Gerhard ; Havemann, Sven ; Junghanns, Sebastian ; Fellner, Dieter W. ; Schmalstieg, Dieter (2008)
Generating Semantic 3D Models of Underground Infrastructure.
In: IEEE Computer Graphics and Applications, 28 (3)
Artikel, Bibliographie

Kurzbeschreibung (Abstract)

By combining two previously unrelated techniques - semantic markup in a scene-graph and generative modeling - a new framework retains semantic information until late in the rendering pipeline. This is a crucial prerequisite for achieving enhanced visualization effects and interactive behavior that doesn't compromise interactive frame rates. The proposed system creates interactive 3D visualizations from 2D geospatial databases in the domain of utility companies' underground infrastructure, creating urban models based on the companies' real-world data. The system encodes the 3D models in a scene-graph that mixes visual models with semantic markup that interactively filters and styles the models. The actual graphics primitives are generated on the fly by scripts that are attached to the scene-graph nodes.

Typ des Eintrags: Artikel
Erschienen: 2008
Autor(en): Mendez, Erick ; Schall, Gerhard ; Havemann, Sven ; Junghanns, Sebastian ; Fellner, Dieter W. ; Schmalstieg, Dieter
Art des Eintrags: Bibliographie
Titel: Generating Semantic 3D Models of Underground Infrastructure
Sprache: Englisch
Publikationsjahr: 2008
Titel der Zeitschrift, Zeitung oder Schriftenreihe: IEEE Computer Graphics and Applications
Jahrgang/Volume einer Zeitschrift: 28
(Heft-)Nummer: 3
Kurzbeschreibung (Abstract):

By combining two previously unrelated techniques - semantic markup in a scene-graph and generative modeling - a new framework retains semantic information until late in the rendering pipeline. This is a crucial prerequisite for achieving enhanced visualization effects and interactive behavior that doesn't compromise interactive frame rates. The proposed system creates interactive 3D visualizations from 2D geospatial databases in the domain of utility companies' underground infrastructure, creating urban models based on the companies' real-world data. The system encodes the 3D models in a scene-graph that mixes visual models with semantic markup that interactively filters and styles the models. The actual graphics primitives are generated on the fly by scripts that are attached to the scene-graph nodes.

Freie Schlagworte: Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Augmented reality (AR), Generative modeling, 3D City models, Semantic modeling
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 16 Apr 2018 09:03
Letzte Änderung: 04 Feb 2022 12:41
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