Richerzhagen, Nils ; Richerzhagen, Björn ; Stingl, Dominik ; Steinmetz, Ralf (2017)
The human factor: A simulation environment for networked mobile social applications.
2017 International Conference on Networked Systems (NetSys).
doi: 10.1109/NetSys.2017.7903955
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
Networked mobile social applications are becoming increasingly popular with Pokémon Go being a recent example. These applications focus on direct interaction between mobile users within close proximity. As a result, tailored communication systems have been proposed to exploit the resulting locality properties by augmenting typical cloud-based application infrastructures with local ad hoc communication. However, evaluating these communication systems is challenging: (i) client mobility heavily influences interaction and, thus, the resulting workload; (ii) a multitude of connectivity models needs to be considered for direct ad hoc communication, cellular networks, and potential Wi-Fi offloading scenarios. Consequently, we present a set of human mobility models, interaction models for networked social applications, and communication models to ease the creation of these surrounding heterogeneous scenarios for the considered communication systems. We integrate these models into a common simulation and prototyping environment, bridging the gap between mobility and network simulation and allowing the combined study of human-centric and network-centric effects. We show the applicability and resulting insights of our proposed models for two case studies: a mobile augmented reality game and a monitoring service utilizing multi-dimensional offloading.
Typ des Eintrags: | Konferenzveröffentlichung |
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Erschienen: | 2017 |
Autor(en): | Richerzhagen, Nils ; Richerzhagen, Björn ; Stingl, Dominik ; Steinmetz, Ralf |
Art des Eintrags: | Bibliographie |
Titel: | The human factor: A simulation environment for networked mobile social applications |
Sprache: | Englisch |
Publikationsjahr: | März 2017 |
Veranstaltungstitel: | 2017 International Conference on Networked Systems (NetSys) |
DOI: | 10.1109/NetSys.2017.7903955 |
Kurzbeschreibung (Abstract): | Networked mobile social applications are becoming increasingly popular with Pokémon Go being a recent example. These applications focus on direct interaction between mobile users within close proximity. As a result, tailored communication systems have been proposed to exploit the resulting locality properties by augmenting typical cloud-based application infrastructures with local ad hoc communication. However, evaluating these communication systems is challenging: (i) client mobility heavily influences interaction and, thus, the resulting workload; (ii) a multitude of connectivity models needs to be considered for direct ad hoc communication, cellular networks, and potential Wi-Fi offloading scenarios. Consequently, we present a set of human mobility models, interaction models for networked social applications, and communication models to ease the creation of these surrounding heterogeneous scenarios for the considered communication systems. We integrate these models into a common simulation and prototyping environment, bridging the gap between mobility and network simulation and allowing the combined study of human-centric and network-centric effects. We show the applicability and resulting insights of our proposed models for two case studies: a mobile augmented reality game and a monitoring service utilizing multi-dimensional offloading. |
Freie Schlagworte: | augmented reality;computer games;human factors;mobile computing;social networking (online);common simulation;human factor;human mobility models;human-centric effects;interaction models;mobile augmented reality game;multidimensional offloading;network-centric effects;networked mobile social applications;prototyping environment;simulation environment;Ad hoc networks;Augmented reality;Games;Mobile communication;Mobile computing;Wireless fidelity |
Fachbereich(e)/-gebiet(e): | 18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik > Multimedia Kommunikation DFG-Sonderforschungsbereiche (inkl. Transregio) > Sonderforschungsbereiche > SFB 1053: MAKI – Multi-Mechanismen-Adaption für das künftige Internet DFG-Sonderforschungsbereiche (inkl. Transregio) > Sonderforschungsbereiche > SFB 1053: MAKI – Multi-Mechanismen-Adaption für das künftige Internet > B: Adaptionsmechanismen > Teilprojekt B1: Monitoring und Analyse DFG-Sonderforschungsbereiche (inkl. Transregio) > Sonderforschungsbereiche > SFB 1053: MAKI – Multi-Mechanismen-Adaption für das künftige Internet > C: Kommunikationsmechanismen > Teilprojekt C2: Informationszentrische Sicht DFG-Sonderforschungsbereiche (inkl. Transregio) > Sonderforschungsbereiche > SFB 1053: MAKI – Multi-Mechanismen-Adaption für das künftige Internet > C: Kommunikationsmechanismen > Teilprojekt C3: Inhaltszentrische Sicht 18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik DFG-Sonderforschungsbereiche (inkl. Transregio) > Sonderforschungsbereiche DFG-Sonderforschungsbereiche (inkl. Transregio) > Sonderforschungsbereiche > SFB 1053: MAKI – Multi-Mechanismen-Adaption für das künftige Internet > B: Adaptionsmechanismen DFG-Sonderforschungsbereiche (inkl. Transregio) > Sonderforschungsbereiche > SFB 1053: MAKI – Multi-Mechanismen-Adaption für das künftige Internet > C: Kommunikationsmechanismen 18 Fachbereich Elektrotechnik und Informationstechnik DFG-Sonderforschungsbereiche (inkl. Transregio) |
Hinterlegungsdatum: | 01 Okt 2017 20:44 |
Letzte Änderung: | 01 Okt 2017 20:44 |
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