Wagner, Anna ; Rüppel, Uwe
Hrsg.: Christodoulou, Symeon E. ; Scherer, Raimar (2016)
Generation of serious games environments from BIM for a virtual reality crisis-management system.
European Conference on Product and Process Modelling (ECPPM). Limassol, Cyprus (07.09.2016-09.09.2016)
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
The presentation of building information as game content enjoys an increasing interest from various fields throughout the civil-engineering sector. The application of serious games or virtual reality visualisations for cli-ents are just two examples. With this work, we present a concept for a translation from building models to a game environment. For this purpose, city and building models are merged and the resulting geometries retrieved. The geometry then is used to define a map in the game environment. To achieve realistic results, an ontology maps defined building materials to textures existing in the game content. The demonstrator can be modified to work with other game engines and offers an easy and forward way of automatically generating a gaming map from building information models.
Typ des Eintrags: | Konferenzveröffentlichung |
---|---|
Erschienen: | 2016 |
Herausgeber: | Christodoulou, Symeon E. ; Scherer, Raimar |
Autor(en): | Wagner, Anna ; Rüppel, Uwe |
Art des Eintrags: | Bibliographie |
Titel: | Generation of serious games environments from BIM for a virtual reality crisis-management system |
Sprache: | Englisch |
Publikationsjahr: | 7 September 2016 |
Ort: | London, UK |
Verlag: | Taylor & Francis Group |
Buchtitel: | eWork and eBusiness in Architecture, Engineering and Construction |
Reihe: | Proceedings of the 11th European Conference on Product and Process Modelling |
Band einer Reihe: | 11 |
Veranstaltungstitel: | European Conference on Product and Process Modelling (ECPPM) |
Veranstaltungsort: | Limassol, Cyprus |
Veranstaltungsdatum: | 07.09.2016-09.09.2016 |
Kurzbeschreibung (Abstract): | The presentation of building information as game content enjoys an increasing interest from various fields throughout the civil-engineering sector. The application of serious games or virtual reality visualisations for cli-ents are just two examples. With this work, we present a concept for a translation from building models to a game environment. For this purpose, city and building models are merged and the resulting geometries retrieved. The geometry then is used to define a map in the game environment. To achieve realistic results, an ontology maps defined building materials to textures existing in the game content. The demonstrator can be modified to work with other game engines and offers an easy and forward way of automatically generating a gaming map from building information models. |
Freie Schlagworte: | BIM, CityGML, IFC, Serious Games, virtual reality |
Fachbereich(e)/-gebiet(e): | 13 Fachbereich Bau- und Umweltingenieurwissenschaften 13 Fachbereich Bau- und Umweltingenieurwissenschaften > Institut für Numerische Methoden und Informatik im Bauwesen |
Hinterlegungsdatum: | 13 Sep 2016 14:11 |
Letzte Änderung: | 04 Jan 2021 14:06 |
PPN: | |
Export: | |
Suche nach Titel in: | TUfind oder in Google |
Frage zum Eintrag |
Optionen (nur für Redakteure)
Redaktionelle Details anzeigen |