Irmler, Robert ; Schwöbel, Christian ; Rüppel, Uwe (2016)
Smart Energy Ranking Game to improve energy efficient user behavior based on smart metering data.
International Conference on Computing in Civil and Building Engineering (ICCCBE). Osaka, Japan (06.07.2016-08.07.2016)
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
About 28 % of German energy consumption is caused solely by the residential sector. One attempt to increase energy efficiency in this area is the use of smart metering devices. As different studies have shown, if tenants are provided with a continuous and detailed visualization and analysis of their energy consumption, energy savings of more than 10 % can be accomplished. This paper describes the current state of the research project “SmartER Game” (Smart Energy Ranking Game) which is funded by the German Federal Ministry for the Environment, Nature Conservation, Building and Nuclear Safety. The research project aims on raising awareness for the way we consume energy and encouraging a more energy efficient behavior. To accomplish this, a browser application is designed, which extends the pure visualization approach by gaming elements like rankings, avatars and competitions. Within the application users are able to monitor and analyze their energy consumption (electricity and gas) and, in particular, to compare their energy consumption to other participants. The paper describes challenges and solutions regarding the data collection within an inhomogeneous metering environment and explains the approach on using this data to create a gamified application with competitive elements.
Typ des Eintrags: | Konferenzveröffentlichung |
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Erschienen: | 2016 |
Autor(en): | Irmler, Robert ; Schwöbel, Christian ; Rüppel, Uwe |
Art des Eintrags: | Bibliographie |
Titel: | Smart Energy Ranking Game to improve energy efficient user behavior based on smart metering data |
Sprache: | Englisch |
Publikationsjahr: | 6 Juli 2016 |
Buchtitel: | Proceedings of the 16th International Conference on Computing in Civil and Building Engineering |
Veranstaltungstitel: | International Conference on Computing in Civil and Building Engineering (ICCCBE) |
Veranstaltungsort: | Osaka, Japan |
Veranstaltungsdatum: | 06.07.2016-08.07.2016 |
Kurzbeschreibung (Abstract): | About 28 % of German energy consumption is caused solely by the residential sector. One attempt to increase energy efficiency in this area is the use of smart metering devices. As different studies have shown, if tenants are provided with a continuous and detailed visualization and analysis of their energy consumption, energy savings of more than 10 % can be accomplished. This paper describes the current state of the research project “SmartER Game” (Smart Energy Ranking Game) which is funded by the German Federal Ministry for the Environment, Nature Conservation, Building and Nuclear Safety. The research project aims on raising awareness for the way we consume energy and encouraging a more energy efficient behavior. To accomplish this, a browser application is designed, which extends the pure visualization approach by gaming elements like rankings, avatars and competitions. Within the application users are able to monitor and analyze their energy consumption (electricity and gas) and, in particular, to compare their energy consumption to other participants. The paper describes challenges and solutions regarding the data collection within an inhomogeneous metering environment and explains the approach on using this data to create a gamified application with competitive elements. |
Freie Schlagworte: | Energy Efficiency, Gamification, Serious Game, Smart Metering, User Behavior |
Fachbereich(e)/-gebiet(e): | 13 Fachbereich Bau- und Umweltingenieurwissenschaften 13 Fachbereich Bau- und Umweltingenieurwissenschaften > Institut für Numerische Methoden und Informatik im Bauwesen |
Hinterlegungsdatum: | 29 Aug 2016 09:51 |
Letzte Änderung: | 04 Jan 2021 14:06 |
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