TU Darmstadt / ULB / TUbiblio

CoStream@Home: Connected Live Event Experiences

Dezfuli, Niloofar ; Günther, Sebastian ; Huber, Jochen ; Khalilbeigi, Mohammadreza ; Mühlhäuser, Max (2013)
CoStream@Home: Connected Live Event Experiences.
2nd International Workshop on Socially-Aware Multimedia .
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

Live events can be mainly experienced in two different ways: spectators are either present in-situ, i.e. in the stadium, or they witness the event remotely, e.g. at home or in a pub. Although both experiences concern the same event, they are fundamentally different. In addition, communication between these two ‘spectating realms’ is rather cumbersome, preventing spectators to co-experience events over a distance. In this paper, we contribute a system aiming at bridging this gap by establishing a two-way communication channel between the two realms through sharing user-generated mobile live video. We describe implementation details, depict salient interaction techniques and conclude with promising research directions.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2013
Autor(en): Dezfuli, Niloofar ; Günther, Sebastian ; Huber, Jochen ; Khalilbeigi, Mohammadreza ; Mühlhäuser, Max
Art des Eintrags: Bibliographie
Titel: CoStream@Home: Connected Live Event Experiences
Sprache: Englisch
Publikationsjahr: 2013
Veranstaltungstitel: 2nd International Workshop on Socially-Aware Multimedia
Kurzbeschreibung (Abstract):

Live events can be mainly experienced in two different ways: spectators are either present in-situ, i.e. in the stadium, or they witness the event remotely, e.g. at home or in a pub. Although both experiences concern the same event, they are fundamentally different. In addition, communication between these two ‘spectating realms’ is rather cumbersome, preventing spectators to co-experience events over a distance. In this paper, we contribute a system aiming at bridging this gap by establishing a two-way communication channel between the two realms through sharing user-generated mobile live video. We describe implementation details, depict salient interaction techniques and conclude with promising research directions.

Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Telekooperation
Hinterlegungsdatum: 20 Apr 2015 15:37
Letzte Änderung: 14 Jun 2021 06:14
PPN:
Export:
Suche nach Titel in: TUfind oder in Google
Frage zum Eintrag Frage zum Eintrag

Optionen (nur für Redakteure)
Redaktionelle Details anzeigen Redaktionelle Details anzeigen