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Scenario Builder for generating realistic serious game scenarios for fire safety applications

Rüppel, Uwe and Schatz, Kristian
Hartmann, Timo and de Wilde, Pieter and Rafiq, Yaqub (eds.) :

Scenario Builder for generating realistic serious game scenarios for fire safety applications.
[Online-Edition: http://ctwbisql1.ctw.utwente.nl/~hartmannt/Proceedings/Paper...]
In: 18th EG-ICE International Workshop, 06.-08. Juli 2011, Enschede, Netherlands. Proceedings of the 2011 eg-ice Workshop
[Conference or Workshop Item] , (2011)

Official URL: http://ctwbisql1.ctw.utwente.nl/~hartmannt/Proceedings/Paper...

Abstract

In the last years an additional option to reach fire protection engineering design decisions was introduced next to applying prescriptive codes, the performance-based approach. For the demonstration of the safe performance of a building fire protection engineers make more and more use of computer models and simulations for the analysis of fire, smoke and the safety evacuation. A challenge here is to model the behavior of endangered people because this is based on individual "human factors". It was found out that new methods for analyzing the human behavior in extreme situations have to be developed. One hypothesis which should be considered is that the decisions of a person during a computer game are comparable to decisions during an extreme situation in the real world. To check this hypothesis, a serious computer game has to be developed where "real" people can slip virtually into the role of an endangered person. This paper describes the concept for a scenario builder for generating realistic serious game settings.

Item Type: Conference or Workshop Item
Erschienen: 2011
Editors: Hartmann, Timo and de Wilde, Pieter and Rafiq, Yaqub
Creators: Rüppel, Uwe and Schatz, Kristian
Title: Scenario Builder for generating realistic serious game scenarios for fire safety applications
Language: English
Abstract:

In the last years an additional option to reach fire protection engineering design decisions was introduced next to applying prescriptive codes, the performance-based approach. For the demonstration of the safe performance of a building fire protection engineers make more and more use of computer models and simulations for the analysis of fire, smoke and the safety evacuation. A challenge here is to model the behavior of endangered people because this is based on individual "human factors". It was found out that new methods for analyzing the human behavior in extreme situations have to be developed. One hypothesis which should be considered is that the decisions of a person during a computer game are comparable to decisions during an extreme situation in the real world. To check this hypothesis, a serious computer game has to be developed where "real" people can slip virtually into the role of an endangered person. This paper describes the concept for a scenario builder for generating realistic serious game settings.

Title of Book: Proceedings of the 2011 eg-ice Workshop
Divisions: 13 Fachbereich Bau- und Umweltingenieurwissenschaften > Institute of Numerical Methods and Informatics in Civil Engineering
13 Fachbereich Bau- und Umweltingenieurwissenschaften
Event Title: 18th EG-ICE International Workshop
Event Location: Enschede, Netherlands
Event Dates: 06.-08. Juli 2011
Date Deposited: 22 Jan 2015 10:37
Official URL: http://ctwbisql1.ctw.utwente.nl/~hartmannt/Proceedings/Paper...
Additional Information:

ISBN: 978-90-365-3216-7

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