TU Darmstadt / ULB / TUbiblio

On the Importance of Locations in Therapeutic Serious Games – Review on current health games and how they make use of the urban landscape

Knöll, Martin and Moar, Magnus (2011):
On the Importance of Locations in Therapeutic Serious Games – Review on current health games and how they make use of the urban landscape.
In: 2011 5th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth 2011), [Conference or Workshop Item]

Abstract

This article addresses the question of how different health games involve real world locations. A usage-based taxonomy is placed in relation to current research on “building blocks” for health games, on pervasive gaming and urban design theory. This provides a conceptual framework to guide a review on current practice, showing amongst other things, that mobile exergames use a wide range of gameplay activities. These activities span from developing physical skills, to immersive storytelling and social interaction. In contrast, diabetes management games seem to primarily involve simulating self-care, knowledge gain and “nurturing” of a virtual character. Both preventive and therapeutic health games – in this paper focusing on those promoting physical activity and dealing with disease management - increasingly use mobile technologies. It is shown that such games can interact with topographic and social context of the urban landscape in different ways. Therapeutic games have so far hardly involved any pervasive gaming strategies. The article concludes with an outline of further interdisciplinary research to address a broader range of gameplay activities and finally, various game sites are framed in the perspective of urban design research.

Item Type: Conference or Workshop Item
Erschienen: 2011
Creators: Knöll, Martin and Moar, Magnus
Title: On the Importance of Locations in Therapeutic Serious Games – Review on current health games and how they make use of the urban landscape
Language: English
Abstract:

This article addresses the question of how different health games involve real world locations. A usage-based taxonomy is placed in relation to current research on “building blocks” for health games, on pervasive gaming and urban design theory. This provides a conceptual framework to guide a review on current practice, showing amongst other things, that mobile exergames use a wide range of gameplay activities. These activities span from developing physical skills, to immersive storytelling and social interaction. In contrast, diabetes management games seem to primarily involve simulating self-care, knowledge gain and “nurturing” of a virtual character. Both preventive and therapeutic health games – in this paper focusing on those promoting physical activity and dealing with disease management - increasingly use mobile technologies. It is shown that such games can interact with topographic and social context of the urban landscape in different ways. Therapeutic games have so far hardly involved any pervasive gaming strategies. The article concludes with an outline of further interdisciplinary research to address a broader range of gameplay activities and finally, various game sites are framed in the perspective of urban design research.

Uncontrolled Keywords: Diabetes, context-awareness, health games, urban design, health promoting design
Divisions: 15 Department of Architecture > Fachgruppe E: Stadtplanung > Urban Health Games
15 Department of Architecture > Fachgruppe E: Stadtplanung
15 Department of Architecture
Event Title: 2011 5th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth 2011)
Date Deposited: 18 Dec 2014 08:22
Related URLs:
Export:

Optionen (nur für Redakteure)

View Item View Item