Braun, Norbert
Hrsg.: Blythe, Mark A. (2003)
Storytelling and conversation to improve the fun factor in software applications.
In: Funology : from usability to enjoyment
Buchkapitel, Bibliographie
Kurzbeschreibung (Abstract)
In this chapter, we describe the general structure of an approach to the design of enjoyable storytelling applications and describe its usage with a project example. First, we give an overview (with a view on related work) of our two level approach, using storytelling (as one level) and conversation (as a second level) to provide a dramatic experience for the user. The two levels are separate modules, usable at their own. Used together, they build the basis of dramatic conversational interactions between users and virtual characters - the story level to provide ageneral dramatic structure, the conversation level to provide a human-like interaction metaphor to the story. Then we give a project example: We used the approach to prototype a ghost story within an augmented reality environment on the caste of Heidelberg, Germany. The example explains how the two levels, the storytelling level (to automatically provide a dramatic structure), and the conversation level (to let the user experience the several sub-pieces of a interactive drama in a conversational way) are used to involve the user into a dramatic story. The story itself is played by virtual characters (ghosts). These characters interact with the user in a conversational way (by talking, gesturing, mimics) and play a story, interactive alterable by the user. As our basic goal is fun for the user, we start with an explanation of our two level approach and its relation to user's enjoyment.
Typ des Eintrags: | Buchkapitel |
---|---|
Erschienen: | 2003 |
Herausgeber: | Blythe, Mark A. |
Autor(en): | Braun, Norbert |
Art des Eintrags: | Bibliographie |
Titel: | Storytelling and conversation to improve the fun factor in software applications |
Sprache: | Englisch |
Publikationsjahr: | 2003 |
Ort: | Dordrecht |
Verlag: | Kluwer |
Buchtitel: | Funology : from usability to enjoyment |
Reihe: | Human-computer interaction series ; 3 |
Kurzbeschreibung (Abstract): | In this chapter, we describe the general structure of an approach to the design of enjoyable storytelling applications and describe its usage with a project example. First, we give an overview (with a view on related work) of our two level approach, using storytelling (as one level) and conversation (as a second level) to provide a dramatic experience for the user. The two levels are separate modules, usable at their own. Used together, they build the basis of dramatic conversational interactions between users and virtual characters - the story level to provide ageneral dramatic structure, the conversation level to provide a human-like interaction metaphor to the story. Then we give a project example: We used the approach to prototype a ghost story within an augmented reality environment on the caste of Heidelberg, Germany. The example explains how the two levels, the storytelling level (to automatically provide a dramatic structure), and the conversation level (to let the user experience the several sub-pieces of a interactive drama in a conversational way) are used to involve the user into a dramatic story. The story itself is played by virtual characters (ghosts). These characters interact with the user in a conversational way (by talking, gesturing, mimics) and play a story, interactive alterable by the user. As our basic goal is fun for the user, we start with an explanation of our two level approach and its relation to user's enjoyment. |
Freie Schlagworte: | Interactive storytelling, Interactive narrations, Funology, Human-computer interaction (HCI) |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme |
Hinterlegungsdatum: | 20 Nov 2008 08:15 |
Letzte Änderung: | 08 Okt 2020 13:41 |
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